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Data |
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![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $86.
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| ROOM_LIST_13 | 778F | DEFW DOOR_R13_R12 | A door to room $12 | |
| 7791 | DEFW DOOR_R14_R13 | A door to room $14 | ||
| 7793 | DEFW DOOR_R13_R73 | A door to room $73 | ||
| 7795 | DEFW TABLE_R0D_R13 | A table | ||
| 7797 | DEFW CLOCK_R0D_R13 | A clock (the knight only) to room $0D | ||
| 7799 | DEFW SUIT_OF_ARMOUR_R15_R13 | A suit of armour | ||
| 779B | DEFW $0000 | End of the list | ||
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