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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_11 | 777D | DEFW RED_DOOR_R11_R10 | A red door to room $10 | |
| 777F | DEFW DOOR_R12_R11 | A door to room $12 | ||
| 7781 | DEFW DOOR_R11_R6B | A door to room $6B | ||
| 7783 | DEFW A_C_G_SHIELD_R0F_R11 | A wall shield | ||
| 7785 | DEFW $0000 | End of the list | ||
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