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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_1B | 77E9 | DEFW DOOR_R1A_R1B | A door to room $1A | |
| 77EB | DEFW DOOR_R1B_R1C | A door to room $1C | ||
| 77ED | DEFW DOOR_R65_R1B | A door to room $65 | ||
| 77EF | DEFW TABLE_R6A_R1B | A table | ||
| 77F1 | DEFW $0000 | End of the list | ||
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