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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_65 | 7A6B | DEFW YELLOW_DOOR_R64_R65 | A yellow door to room $64 | |
| 7A6D | DEFW DOOR_R61_R65 | A door to room $61 | ||
| 7A6F | DEFW DOOR_R65_R1B | A door to room $1B | ||
| 7A71 | DEFW TRAPDOOR_R03_R65 | Where the trapdoor in room $03 lands: a rug | ||
| 7A73 | DEFW WALL_TROPHY_R66_R65 | A wall shield | ||
| 7A75 | DEFW $0000 | End of the list | ||
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