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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_22 | 7821 | DEFW DOOR_R21_R22 | A door to room $21 | |
| 7823 | DEFW DOOR_R22_R23 | A door to room $23 | ||
| 7825 | DEFW CLOCK_R8D_R22 | A clock (the knight only) to room $8D | ||
| 7827 | DEFW $0000 | End of the list | ||
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