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Data |
| Prev: 7BD3 | Up: Map | Next: 7BEB |
![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_8D | 7BDD | DEFW GREEN_DOOR_R8C_R8D | A green door to room $8C | |
| 7BDF | DEFW DOOR_R89_R8D | A door to room $89 | ||
| 7BE1 | DEFW TRAPDOOR_R2D_R8D | Where the trapdoor in room $2D lands: a rug | ||
| 7BE3 | DEFW TRAPDOOR_R8D_R6E | A trapdoor, falling to room $6E | ||
| 7BE5 | DEFW A_C_G_SHIELD_R8D_R8C | An A.C.G. shield | ||
| 7BE7 | DEFW CLOCK_R8D_R22 | A clock (the knight only) to room $22 | ||
| 7BE9 | DEFW $0000 | End of the list | ||
| Prev: 7BD3 | Up: Map | Next: 7BEB |