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Data |
| Prev: 785D | Up: Map | Next: 7871 |
![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_29 | 7863 | DEFW CYAN_DOOR_R28_R29 | A cyan door to room $28 | |
| 7865 | DEFW DOOR_R29_R2A | A door to room $2A | ||
| 7867 | DEFW DOOR_R7E_R29 | A door to room $7E | ||
| 7869 | DEFW TRAPDOOR_R29_R09 | A trapdoor, falling to room $09 | ||
| 786B | DEFW A_C_G_SHIELD_R29_R7E | An A.C.G. shield | ||
| 786D | DEFW GHOST_PICTURE_R29_R7E | A ghost picture | ||
| 786F | DEFW $0000 | End of the list | ||
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