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Data |
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![]() As a new game sets it out, drawn by the game itself.
8 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $80 and food.
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| ROOM_LIST_09 | 7721 | DEFW DOOR_R09_R08 | A door to room $08 | |
| 7723 | DEFW DOOR_R0A_R09 | A door to room $0A | ||
| 7725 | DEFW TRAPDOOR_R29_R09 | Where the trapdoor in room $29 lands: a rug | ||
| 7727 | DEFW CLOCK_R09_R17 | A clock (the knight only) to room $17 | ||
| 7729 | DEFW SUIT_OF_ARMOUR_R09_R7F | A suit of armour | ||
| 772B | DEFW SUIT_OF_ARMOUR_R09_R7F_B | A suit of armour | ||
| 772D | DEFW WALL_TROPHY_R09_R7F | A wall trophy | ||
| 772F | DEFW GHOST_PICTURE_R09_R7F | A ghost picture | ||
| 7731 | DEFW $0000 | End of the list | ||
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