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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: mushroom, which drains the player's life force.
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| ROOM_LIST_38 | 78E1 | DEFW CAVE_DOOR_R37_R38 | A cave door to room $37 | |
| 78E3 | DEFW CAVE_DOOR_R38_R39 | A cave door to room $39 | ||
| 78E5 | DEFW GREEN_CAVE_DOOR_R38_R3A | A green cave door to room $3A | ||
| 78E7 | DEFW BARREL_R38_R4B | A barrel (the serf only) to room $4B | ||
| 78E9 | DEFW $0000 | End of the list | ||
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