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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_4B | 7973 | DEFW CAVE_DOOR_R4A_R4B | A cave door to room $4A | |
| 7975 | DEFW CAVE_DOOR_R4B_R4C | A cave door to room $4C | ||
| 7977 | DEFW TRAPDOOR_R61_R4B | Where the trapdoor in room $61 lands: a rug | ||
| 7979 | DEFW BARREL_R38_R4B | A barrel (the serf only) to room $38 | ||
| 797B | DEFW $0000 | End of the list | ||
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