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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $82, mushroom, which drains the player's life force and mushroom, which drains the player's life force.
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| ROOM_LIST_3B | 78F9 | DEFW CAVE_DOOR_R39_R3B | A cave door to room $39 | |
| 78FB | DEFW CAVE_DOOR_R3A_R3B | A cave door to room $3A | ||
| 78FD | DEFW GREEN_CAVE_DOOR_R3B_R3C | A green cave door to room $3C | ||
| 78FF | DEFW CAVE_DOOR_R3B_R3D | A cave door to room $3D | ||
| 7901 | DEFW $0000 | End of the list | ||
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