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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_3D | 7909 | DEFW CAVE_DOOR_R3B_R3D | A cave door to room $3B | |
| 790B | DEFW CAVE_DOOR_R3D_R3E | A cave door to room $3E | ||
| 790D | DEFW CYAN_CAVE_DOOR_R3D_R3F | A cyan cave door to room $3F | ||
| 790F | DEFW BOOKCASE_R3D_R49 | A bookcase (the wizard only) to room $49 | ||
| 7911 | DEFW BARREL_STACK_R91_R3D | A barrel stack | ||
| 7913 | DEFW $0000 | End of the list | ||
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