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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_3E | 7915 | DEFW CAVE_DOOR_R3C_R3E | A cave door to room $3C | |
| 7917 | DEFW CAVE_DOOR_R3D_R3E | A cave door to room $3D | ||
| 7919 | DEFW BOOKCASE_R3E_R41 | A bookcase (the wizard only) to room $41 | ||
| 791B | DEFW $0000 | End of the list | ||
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