![]() |
Data |
| Prev: 791D | Up: Map | Next: 792D |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: mushroom, which drains the player's life force.
|
||||
| ROOM_LIST_40 | 7923 | DEFW CAVE_DOOR_R3F_R40 | A cave door to room $3F | |
| 7925 | DEFW CAVE_DOOR_R40_R41 | A cave door to room $41 | ||
| 7927 | DEFW CAVE_DOOR_R40_R42 | A cave door to room $42 | ||
| 7929 | DEFW CAVE_DOOR_R40_R8F | A cave door to room $8F | ||
| 792B | DEFW $0000 | End of the list | ||
| Prev: 791D | Up: Map | Next: 792D |