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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: mushroom, which drains the player's life force and devil.
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| ROOM_LIST_43 | 7939 | DEFW CAVE_DOOR_R42_R43 | A cave door to room $42 | |
| 793B | DEFW CAVE_DOOR_R43_R44 | A cave door to room $44 | ||
| 793D | DEFW CAVE_DOOR_R43_R46 | A cave door to room $46 | ||
| 793F | DEFW CAVE_DOOR_R1D_R43 | A cave door to room $1D | ||
| 7941 | DEFW $0000 | End of the list | ||
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