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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_46 | 794F | DEFW CAVE_DOOR_R43_R46 | A cave door to room $43 | |
| 7951 | DEFW CAVE_DOOR_R46_R47 | A cave door to room $47 | ||
| 7953 | DEFW CAVE_DOOR_R46_R51 | A cave door to room $51 | ||
| 7955 | DEFW $0000 | End of the list | ||
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