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Data |
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![]() As a new game sets it out, drawn by the game itself.
2 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food and mushroom, which drains the player's life force.
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| ROOM_LIST_45 | 7949 | DEFW RED_CAVE_DOOR_R44_R45 | A red cave door to room $44 | |
| 794B | DEFW BARREL_R45_R53 | A barrel (the serf only) to room $53 | ||
| 794D | DEFW $0000 | End of the list | ||
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