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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_4E | 798B | DEFW RED_CAVE_DOOR_R4D_R4E | A red cave door to room $4D | |
| 798D | DEFW CAVE_DOOR_R4E_R4F | A cave door to room $4F | ||
| 798F | DEFW BARREL_R4C_R4E | A barrel (the serf only) to room $4C | ||
| 7991 | DEFW $0000 | End of the list | ||
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