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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: frankenstein's monster.
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| ROOM_LIST_55 | 79BD | DEFW CAVE_DOOR_R4C_R55 | A cave door to room $4C | |
| 79BF | DEFW CAVE_DOOR_R54_R55 | A cave door to room $54 | ||
| 79C1 | DEFW SKELETON_R33_R55 | A skeleton | ||
| 79C3 | DEFW $0000 | End of the list | ||
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