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Data |
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![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: humpback.
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| ROOM_LIST_56 | 79C5 | DEFW DOOR_R56_R57 | A door to room $57 | |
| 79C7 | DEFW DOOR_R56_R5A | A door to room $5A | ||
| 79C9 | DEFW CYAN_DOOR_R67_R56 | A cyan door to room $67 | ||
| 79CB | DEFW YELLOW_DOOR_R69_R56 | A yellow door to room $69 | ||
| 79CD | DEFW SUIT_OF_ARMOUR_R56_R24 | A suit of armour | ||
| 79CF | DEFW SUIT_OF_ARMOUR_R56_R24_B | A suit of armour | ||
| 79D1 | DEFW $0000 | End of the list | ||
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