![]() |
Data |
| Prev: 7973 | Up: Map | Next: 7985 |
![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
|
||||
| ROOM_LIST_4C | 797D | DEFW CAVE_DOOR_R4B_R4C | A cave door to room $4B | |
| 797F | DEFW CAVE_DOOR_R4C_R55 | A cave door to room $55 | ||
| 7981 | DEFW BARREL_R4C_R4E | A barrel (the serf only) to room $4E | ||
| 7983 | DEFW $0000 | End of the list | ||
| Prev: 7973 | Up: Map | Next: 7985 |