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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_57 | 79D3 | DEFW DOOR_R56_R57 | A door to room $56 | |
| 79D5 | DEFW GREEN_DOOR_R57_R58 | A green door to room $58 | ||
| 79D7 | DEFW DOOR_R57_R5B | A door to room $5B | ||
| 79D9 | DEFW $0000 | End of the list | ||
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