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Data |
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![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_5B | 79F7 | DEFW DOOR_R5A_R5B | A door to room $5A | |
| 79F9 | DEFW RED_DOOR_R5B_R5C | A red door to room $5C | ||
| 79FB | DEFW DOOR_R57_R5B | A door to room $57 | ||
| 79FD | DEFW GREEN_DOOR_R5B_R5F | A green door to room $5F | ||
| 79FF | DEFW YELLOW_DOOR_R66_R5B | A yellow door to room $66 | ||
| 7A01 | DEFW TABLE_R5B_R5C | A table | ||
| 7A03 | DEFW $0000 | End of the list | ||
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