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Data |
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![]() As a new game sets it out, drawn by the game itself.
9 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_66 | 7A77 | DEFW YELLOW_DOOR_R66_R5B | A yellow door to room $5B | |
| 7A79 | DEFW YELLOW_DOOR_R66_R5C | A yellow door to room $5C | ||
| 7A7B | DEFW YELLOW_DOOR_R66_R5F | A yellow door to room $5F | ||
| 7A7D | DEFW YELLOW_DOOR_R66_R60 | A yellow door to room $60 | ||
| 7A7F | DEFW TRAPDOOR_R15_R66 | Where the trapdoor in room $15 lands: a rug | ||
| 7A81 | DEFW GHOST_PICTURE_R66_R61 | A ghost picture | ||
| 7A83 | DEFW WALL_ANTLERS_R66_R5D | Wall antlers | ||
| 7A85 | DEFW WALL_TROPHY_R66_R65 | A wall trophy | ||
| 7A87 | DEFW A_C_G_SHIELD_R66_R64 | An A.C.G. shield | ||
| 7A89 | DEFW $0000 | End of the list | ||
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