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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $84.
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| ROOM_LIST_64 | 7A61 | DEFW DOOR_R63_R64 | A door to room $63 | |
| 7A63 | DEFW YELLOW_DOOR_R64_R65 | A yellow door to room $65 | ||
| 7A65 | DEFW CYAN_DOOR_R60_R64 | A cyan door to room $60 | ||
| 7A67 | DEFW A_C_G_SHIELD_R66_R64 | A wall trophy | ||
| 7A69 | DEFW $0000 | End of the list | ||
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