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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_6A | 7A9D | DEFW GREEN_DOOR_R6A_R62 | A green door to room $62 | |
| 7A9F | DEFW BOOKCASE_R69_R6A | A bookcase (the wizard only) to room $69 | ||
| 7AA1 | DEFW TABLE_R6A_R1B | A table | ||
| 7AA3 | DEFW $0000 | End of the list | ||
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