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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $85.
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| ROOM_LIST_6B | 7AA5 | DEFW DOOR_R11_R6B | A door to room $11 | |
| 7AA7 | DEFW DOOR_R6B_R6C | A door to room $6C | ||
| 7AA9 | DEFW BARREL_R6B_R6D | A barrel (the serf only) to room $6D | ||
| 7AAB | DEFW $0000 | End of the list | ||
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