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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_73 | 7AED | DEFW DOOR_R13_R73 | A door to room $13 | |
| 7AEF | DEFW TRAPDOOR_R73_R74 | A trapdoor, falling to room $74 | ||
| 7AF1 | DEFW WALL_ANTLERS_R10_R73 | A wall trophy | ||
| 7AF3 | DEFW GHOST_PICTURE_R73_R6E | A ghost picture | ||
| 7AF5 | DEFW $0000 | End of the list | ||
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