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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_87 | 7B97 | DEFW CYAN_DOOR_R82_R87 | A cyan door to room $82 | |
| 7B99 | DEFW DOOR_R87_R88 | A door to room $88 | ||
| 7B9B | DEFW DOOR_R87_R8B | A door to room $8B | ||
| 7B9D | DEFW WALL_ANTLERS_R87_R89 | Wall antlers | ||
| 7B9F | DEFW WALL_TROPHY_R87_R89 | A wall trophy | ||
| 7BA1 | DEFW $0000 | End of the list | ||
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