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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_8C | 7BD3 | DEFW DOOR_R8B_R8C | A door to room $8B | |
| 7BD5 | DEFW GREEN_DOOR_R8C_R8D | A green door to room $8D | ||
| 7BD7 | DEFW A_C_G_SHIELD_R8D_R8C | A wall shield | ||
| 7BD9 | DEFW WALL_ANTLERS_R8B_R8C | A wall trophy | ||
| 7BDB | DEFW $0000 | End of the list | ||
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