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Data |
| Prev: AD2E | Up: Map | Next: AD78 |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_0E | AD53 | DEFB $12 | ||
| AD54 | DEFB $1E,$F0 | |||
| AD56 | DEFB $0E,$E0 | |||
| AD58 | DEFB $05,$40 | |||
| AD5A | DEFB $03,$F0 | |||
| AD5C | DEFB $65,$4C | |||
| AD5E | DEFB $EB,$6E | |||
| AD60 | DEFB $E9,$2E | |||
| AD62 | DEFB $6F,$EC | |||
| AD64 | DEFB $04,$40 | |||
| AD66 | DEFB $26,$C8 | |||
| AD68 | DEFB $20,$08 | |||
| AD6A | DEFB $30,$18 | |||
| AD6C | DEFB $3F,$F8 | |||
| AD6E | DEFB $13,$F0 | |||
| AD70 | DEFB $13,$F0 | |||
| AD72 | DEFB $09,$E0 | |||
| AD74 | DEFB $05,$C0 | |||
| AD76 | DEFB $02,$80 | |||
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