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AD53: The knight, drawn for sprite $0E, $10
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx0E
GFX_0E AD53 DEFB $12
AD54 DEFB $1E,$F0
AD56 DEFB $0E,$E0
AD58 DEFB $05,$40
AD5A DEFB $03,$F0
AD5C DEFB $65,$4C
AD5E DEFB $EB,$6E
AD60 DEFB $E9,$2E
AD62 DEFB $6F,$EC
AD64 DEFB $04,$40
AD66 DEFB $26,$C8
AD68 DEFB $20,$08
AD6A DEFB $30,$18
AD6C DEFB $3F,$F8
AD6E DEFB $13,$F0
AD70 DEFB $13,$F0
AD72 DEFB $09,$E0
AD74 DEFB $05,$C0
AD76 DEFB $02,$80
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