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AE0C: The knight, drawn for sprite $01
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
gfx01
GFX_01 AE0C DEFB $12
AE0D DEFB $0C,$70
AE0F DEFB $1C,$38
AE11 DEFB $3B,$98
AE13 DEFB $37,$60
AE15 DEFB $06,$10
AE17 DEFB $37,$08
AE19 DEFB $27,$98
AE1B DEFB $1F,$F0
AE1D DEFB $67,$80
AE1F DEFB $6B,$7C
AE21 DEFB $1A,$FC
AE23 DEFB $01,$FC
AE25 DEFB $1F,$FC
AE27 DEFB $08,$08
AE29 DEFB $09,$F8
AE2B DEFB $04,$F0
AE2D DEFB $02,$E0
AE2F DEFB $01,$40
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