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Data |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_02 | AE31 | DEFB $12 | ||
| AE32 | DEFB $07,$C0 | |||
| AE34 | DEFB $03,$C0 | |||
| AE36 | DEFB $00,$00 | |||
| AE38 | DEFB $03,$F0 | |||
| AE3A | DEFB $06,$38 | |||
| AE3C | DEFB $04,$18 | |||
| AE3E | DEFB $0F,$98 | |||
| AE40 | DEFB $1F,$F0 | |||
| AE42 | DEFB $67,$80 | |||
| AE44 | DEFB $6B,$7C | |||
| AE46 | DEFB $1A,$FC | |||
| AE48 | DEFB $01,$FC | |||
| AE4A | DEFB $1F,$FC | |||
| AE4C | DEFB $08,$08 | |||
| AE4E | DEFB $09,$F8 | |||
| AE50 | DEFB $04,$F0 | |||
| AE52 | DEFB $02,$E0 | |||
| AE54 | DEFB $01,$40 | |||
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