Prev: AE0C Up: Map Next: AE56
AE31: The knight, drawn for sprite $02, $04
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx02
GFX_02 AE31 DEFB $12
AE32 DEFB $07,$C0
AE34 DEFB $03,$C0
AE36 DEFB $00,$00
AE38 DEFB $03,$F0
AE3A DEFB $06,$38
AE3C DEFB $04,$18
AE3E DEFB $0F,$98
AE40 DEFB $1F,$F0
AE42 DEFB $67,$80
AE44 DEFB $6B,$7C
AE46 DEFB $1A,$FC
AE48 DEFB $01,$FC
AE4A DEFB $1F,$FC
AE4C DEFB $08,$08
AE4E DEFB $09,$F8
AE50 DEFB $04,$F0
AE52 DEFB $02,$E0
AE54 DEFB $01,$40
Prev: AE0C Up: Map Next: AE56