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AEA0: The knight, drawn for sprite $06, $08
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx06
GFX_06 AEA0 DEFB $12
AEA1 DEFB $03,$E0
AEA3 DEFB $03,$C0
AEA5 DEFB $00,$00
AEA7 DEFB $0F,$C0
AEA9 DEFB $1C,$60
AEAB DEFB $18,$20
AEAD DEFB $19,$F0
AEAF DEFB $0F,$F8
AEB1 DEFB $01,$E6
AEB3 DEFB $3E,$D6
AEB5 DEFB $27,$58
AEB7 DEFB $27,$80
AEB9 DEFB $27,$F8
AEBB DEFB $10,$30
AEBD DEFB $13,$F0
AEBF DEFB $09,$E0
AEC1 DEFB $05,$C0
AEC3 DEFB $02,$80
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