Data
Page
Byte
Address
Label
Description
96
13
600D
INITIAL_STATE
Every record in the game, before anything has happened
117
125
757D
ROOM_CONTENTS
What is in each room
118
169
76A9
ROOM_LIST_00
What is in room $00
118
195
76C3
ROOM_LIST_01
What is in room $01
118
205
76CD
ROOM_LIST_02
What is in room $02
118
215
76D7
ROOM_LIST_03
What is in room $03
118
229
76E5
ROOM_LIST_04
What is in room $04
118
241
76F1
ROOM_LIST_05
What is in room $05
118
251
76FB
ROOM_LIST_06
What is in room $06
119
13
770D
ROOM_LIST_07
What is in room $07
119
23
7717
ROOM_LIST_08
What is in room $08
119
33
7721
ROOM_LIST_09
What is in room $09
119
51
7733
ROOM_LIST_0A
What is in room $0A
119
61
773D
ROOM_LIST_0B
What is in room $0B
119
71
7747
ROOM_LIST_0C
What is in room $0C
119
81
7751
ROOM_LIST_0D
What is in room $0D
119
95
775F
ROOM_LIST_0E
What is in room $0E
119
107
776B
ROOM_LIST_0F
What is in room $0F
119
117
7775
ROOM_LIST_10
What is in room $10
119
125
777D
ROOM_LIST_11
What is in room $11
119
135
7787
ROOM_LIST_12
What is in room $12
119
143
778F
ROOM_LIST_13
What is in room $13
119
157
779D
ROOM_LIST_14
What is in room $14
119
167
77A7
ROOM_LIST_15
What is in room $15
119
181
77B5
ROOM_LIST_16
What is in room $16
119
191
77BF
ROOM_LIST_17
What is in room $17
119
203
77CB
ROOM_LIST_18
What is in room $18
119
217
77D9
ROOM_LIST_19
What is in room $19
119
227
77E3
ROOM_LIST_1A
What is in room $1A
119
233
77E9
ROOM_LIST_1B
What is in room $1B
119
243
77F3
ROOM_LIST_1C
What is in room $1C
119
249
77F9
ROOM_LIST_1D
What is in room $1D
119
255
77FF
ROOM_LIST_1E
What is in room $1E
120
5
7805
ROOM_LIST_1F
What is in room $1F
120
13
780D
ROOM_LIST_20
What is in room $20
120
21
7815
ROOM_LIST_21
What is in room $21
120
33
7821
ROOM_LIST_22
What is in room $22
120
41
7829
ROOM_LIST_23
What is in room $23
120
51
7833
ROOM_LIST_24
What is in room $24
120
63
783F
ROOM_LIST_25
What is in room $25
120
71
7847
ROOM_LIST_26
What is in room $26
120
77
784D
ROOM_LIST_27
What is in room $27
120
93
785D
ROOM_LIST_28
What is in room $28
120
99
7863
ROOM_LIST_29
What is in room $29
120
113
7871
ROOM_LIST_2A
What is in room $2A
120
123
787B
ROOM_LIST_2B
What is in room $2B
120
133
7885
ROOM_LIST_2C
What is in room $2C
120
139
788B
ROOM_LIST_2D
What is in room $2D
120
153
7899
ROOM_LIST_2E
What is in room $2E
120
163
78A3
ROOM_LIST_2F
What is in room $2F
120
169
78A9
ROOM_LIST_30
What is in room $30
120
177
78B1
ROOM_LIST_31
What is in room $31
120
183
78B7
ROOM_LIST_32
What is in room $32
120
189
78BD
ROOM_LIST_33
What is in room $33
120
199
78C7
ROOM_LIST_34
What is in room $34
120
205
78CD
ROOM_LIST_35
What is in room $35
120
213
78D5
ROOM_LIST_36
What is in room $36
120
219
78DB
ROOM_LIST_37
What is in room $37
120
225
78E1
ROOM_LIST_38
What is in room $38
120
235
78EB
ROOM_LIST_39
What is in room $39
120
241
78F1
ROOM_LIST_3A
What is in room $3A
120
249
78F9
ROOM_LIST_3B
What is in room $3B
121
3
7903
ROOM_LIST_3C
What is in room $3C
121
9
7909
ROOM_LIST_3D
What is in room $3D
121
21
7915
ROOM_LIST_3E
What is in room $3E
121
29
791D
ROOM_LIST_3F
What is in room $3F
121
35
7923
ROOM_LIST_40
What is in room $40
121
45
792D
ROOM_LIST_41
What is in room $41
121
51
7933
ROOM_LIST_42
What is in room $42
121
57
7939
ROOM_LIST_43
What is in room $43
121
67
7943
ROOM_LIST_44
What is in room $44
121
73
7949
ROOM_LIST_45
What is in room $45
121
79
794F
ROOM_LIST_46
What is in room $46
121
87
7957
ROOM_LIST_47
What is in room $47
121
93
795D
ROOM_LIST_48
What is in room $48
121
103
7967
ROOM_LIST_49
What is in room $49
121
109
796D
ROOM_LIST_4A
What is in room $4A
121
115
7973
ROOM_LIST_4B
What is in room $4B
121
125
797D
ROOM_LIST_4C
What is in room $4C
121
133
7985
ROOM_LIST_4D
What is in room $4D
121
139
798B
ROOM_LIST_4E
What is in room $4E
121
147
7993
ROOM_LIST_4F
What is in room $4F
121
153
7999
ROOM_LIST_50
What is in room $50
121
161
79A1
ROOM_LIST_51
What is in room $51
121
167
79A7
ROOM_LIST_52
What is in room $52
121
173
79AD
ROOM_LIST_53
What is in room $53
121
181
79B5
ROOM_LIST_54
What is in room $54
121
189
79BD
ROOM_LIST_55
What is in room $55
121
197
79C5
ROOM_LIST_56
What is in room $56
121
211
79D3
ROOM_LIST_57
What is in room $57
121
219
79DB
ROOM_LIST_58
What is in room $58
121
227
79E3
ROOM_LIST_59
What is in room $59
121
235
79EB
ROOM_LIST_5A
What is in room $5A
121
247
79F7
ROOM_LIST_5B
What is in room $5B
122
5
7A05
ROOM_LIST_5C
What is in room $5C
122
19
7A13
ROOM_LIST_5D
What is in room $5D
122
31
7A1F
ROOM_LIST_5E
What is in room $5E
122
39
7A27
ROOM_LIST_5F
What is in room $5F
122
51
7A33
ROOM_LIST_60
What is in room $60
122
63
7A3F
ROOM_LIST_61
What is in room $61
122
75
7A4B
ROOM_LIST_62
What is in room $62
122
85
7A55
ROOM_LIST_63
What is in room $63
122
97
7A61
ROOM_LIST_64
What is in room $64
122
107
7A6B
ROOM_LIST_65
What is in room $65
122
119
7A77
ROOM_LIST_66
What is in room $66
122
139
7A8B
ROOM_LIST_67
What is in room $67
122
145
7A91
ROOM_LIST_68
What is in room $68
122
151
7A97
ROOM_LIST_69
What is in room $69
122
157
7A9D
ROOM_LIST_6A
What is in room $6A
122
165
7AA5
ROOM_LIST_6B
What is in room $6B
122
173
7AAD
ROOM_LIST_6C
What is in room $6C
122
183
7AB7
ROOM_LIST_6D
What is in room $6D
122
195
7AC3
ROOM_LIST_6E
What is in room $6E
122
207
7ACF
ROOM_LIST_6F
What is in room $6F
122
215
7AD7
ROOM_LIST_70
What is in room $70
122
225
7AE1
ROOM_LIST_71
What is in room $71
122
231
7AE7
ROOM_LIST_72
What is in room $72
122
237
7AED
ROOM_LIST_73
What is in room $73
122
247
7AF7
ROOM_LIST_74
What is in room $74
122
253
7AFD
ROOM_LIST_75
What is in room $75
123
5
7B05
ROOM_LIST_76
What is in room $76
123
17
7B11
ROOM_LIST_77
What is in room $77
123
23
7B17
ROOM_LIST_78
What is in room $78
123
31
7B1F
ROOM_LIST_79
What is in room $79
123
37
7B25
ROOM_LIST_7A
What is in room $7A
123
51
7B33
ROOM_LIST_7B
What is in room $7B
123
57
7B39
ROOM_LIST_7C
What is in room $7C
123
67
7B43
ROOM_LIST_7D
What is in room $7D
123
77
7B4D
ROOM_LIST_7E
What is in room $7E
123
87
7B57
ROOM_LIST_7F
What is in room $7F
123
97
7B61
ROOM_LIST_80
What is in room $80
123
103
7B67
ROOM_LIST_81
What is in room $81
123
111
7B6F
ROOM_LIST_82
What is in room $82
123
123
7B7B
ROOM_LIST_83
What is in room $83
123
129
7B81
ROOM_LIST_84
What is in room $84
123
139
7B8B
ROOM_LIST_85
What is in room $85
123
145
7B91
ROOM_LIST_86
What is in room $86
123
151
7B97
ROOM_LIST_87
What is in room $87
123
163
7BA3
ROOM_LIST_88
What is in room $88
123
175
7BAF
ROOM_LIST_89
What is in room $89
123
187
7BBB
ROOM_LIST_8A
What is in room $8A
123
201
7BC9
ROOM_LIST_8B
What is in room $8B
123
211
7BD3
ROOM_LIST_8C
What is in room $8C
123
221
7BDD
ROOM_LIST_8D
What is in room $8D
123
235
7BEB
ROOM_LIST_8E
What is in room $8E
123
239
7BEF
ROOM_LIST_8F
What is in room $8F
123
247
7BF7
ROOM_LIST_90
What is in room $90
123
253
7BFD
ROOM_LIST_91
What is in room $91
124
5
7C05
ROOM_LIST_92
What is in room $92
124
11
7C0B
ROOM_LIST_93
What is in room $93
124
17
7C11
ROOM_LIST_94
What is in room $94
124
23
7C17
ROOM_LIST_95
What is in room $95
124
234
7CEA
MENU_DATA
The title screen's menu
126
230
7EE6
ACTOR_HANDLERS
Handler address for each actor type
131
202
83CA
STEP_VECTORS
How far to move, for each of sixteen headings
139
106
8B6A
MONSTER_TEMPLATE
A new monster, ready to copy
139
122
8B7A
SPAWN_TYPES
What a new monster turns into
139
133
8B85
SPAWNABLE_SPRITES
Five creatures
140
89
8C59
GAME_OVER_TEXT
"GAME OVER"
146
92
925C
DOOR_COLOURS
The four door colours
148
129
9481
PLAYER_TEMPLATE
A player, ready to copy
148
221
94DD
KEY_ROOM_SETS
Eight sets of three rooms, for hiding the key
150
127
967F
END_LABELS
The three words on the end-of-game screen
151
16
9710
END_MESSAGES
What it says when you escape
151
169
97A9
SHAPE_VERTI_0C
The corners of shape $0C
152
9
9809
SHAPE_EDGES_0C
Which corners to join up, for shape $0C
152
131
9883
ARRIVAL_HEADINGS
The heading to arrive with, for each wall
152
196
98C4
MUSHROOM_COLOURS
The mushroom's four colours
153
12
990C
RANDOM_ROOMS_ONE
Eight rooms to choose between
153
20
9914
RANDOM_ROOMS_TWO
Eight more
153
28
991C
RANDOM_ROOMS_THREE
Eight more again
153
112
9970
PIXEL_DRAWERS
Eight ways of putting a sprite's pixels on the screen
153
133
9985
COLOUR_DRAWERS
Eight ways of putting a sprite's colours on the screen
160
100
A064
COLOUR_FILLERS
Which attribute filler to use, by the way a thing moved
163
49
A331
TITLE_ICONS
The nine pictures on the title screen
164
160
A4A0
SWEEP_PITCHES
The pitches the sweep steps through
164
190
A4BE
SPRITE_TABLE
The address of every sprite's graphics
166
156
A69C
GFX_A9
Door, locked, red, drawn for sprite $A9, $AA, $AB, $AC
166
254
A6FE
ATTRS_D0
Colours for a graphic, entry $D0 of the attribute table
167
12
A70C
ATTRS_D1
Colours for a graphic, entry $D1 of the attribute table
167
26
A71A
ATTRS_D2
Colours for a graphic, entry $D2 of the attribute table
167
40
A728
ATTRS_D3
Colours for a graphic, entry $D3 of the attribute table
167
54
A736
ATTRS_D4
Colours for a graphic, entry $D4 of the attribute table
167
68
A744
ATTRS_D5
Colours for a graphic, entry $D5 of the attribute table
167
82
A752
ATTRS_D6
Colours for a graphic, entry $D6 of the attribute table
167
96
A760
ATTRS_D7
Colours for a graphic, entry $D7 of the attribute table
167
110
A76E
GFX_A3
Door frame, drawn for sprite $A3, $C2
167
208
A7D0
ATTRS_CA
Colours for a graphic, entry $CA, $E9 of the attribute table
167
222
A7DE
ATTRS_C9
Colours for a graphic, entry $C9, $EB of the attribute table
167
236
A7EC
GFX_B3
Table, drawn for sprite $B3
168
70
A846
ATTRS_DA
Colours for a graphic, entry $DA of the attribute table
168
84
A854
ROOM_TABLE
Colour and shape of each room
169
130
A982
ROOM_SHAPES
Geometry of each room shape
169
208
A9D0
SHAPE_VERTI_0B
The corners of shape $0B
169
216
A9D8
SHAPE_EDGES_0B
Which corners to join up, for shape $0B
169
223
A9DF
SHAPE_VERTI_00
The corners of shape $00
169
239
A9EF
SHAPE_EDGES_00
Which corners to join up, for shape $00, $03, $04
170
4
AA04
SHAPE_VERTI_01
The corners of shape $01
170
120
AA78
SHAPE_EDGES_01
Which corners to join up, for shape $01
171
52
AB34
SHAPE_VERTI_02
The corners of shape $02
171
84
AB54
SHAPE_EDGES_02
Which corners to join up, for shape $02
171
125
AB7D
SHAPE_VERTI_03
The corners of shape $03
171
141
AB8D
SHAPE_VERTI_04
The corners of shape $04
171
157
AB9D
SHAPE_VERTI_06
The corners of shape $06
171
233
ABE9
SHAPE_EDGES_05
Which corners to join up, for shape $05, $06, $07, $08
172
74
AC4A
SHAPE_VERTI_05
The corners of shape $05
172
150
AC96
SHAPE_VERTI_07
The corners of shape $07
172
226
ACE2
SHAPE_VERTI_08
The corners of shape $08
173
46
AD2E
GFX_0D
The knight, drawn for sprite $0D
173
83
AD53
GFX_0E
The knight, drawn for sprite $0E, $10
173
120
AD78
GFX_0F
The knight, drawn for sprite $0F
173
157
AD9D
GFX_09
The knight, drawn for sprite $09
173
194
ADC2
GFX_0A
The knight, drawn for sprite $0A, $0C
173
231
ADE7
GFX_0B
The knight, drawn for sprite $0B
174
12
AE0C
GFX_01
The knight, drawn for sprite $01
174
49
AE31
GFX_02
The knight, drawn for sprite $02, $04
174
86
AE56
GFX_03
The knight, drawn for sprite $03
174
123
AE7B
GFX_05
The knight, drawn for sprite $05
174
160
AEA0
GFX_06
The knight, drawn for sprite $06, $08
174
197
AEC5
GFX_07
The knight, drawn for sprite $07
174
236
AEEC
GFX_31
The graphics for sprite $31
175
13
AF0D
GFX_80
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $80
175
46
AF2E
GFX_81
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $81
175
67
AF43
GFX_82
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $82
175
108
AF6C
GFX_57
Food, drawn for sprite $57
175
149
AF95
GFX_84
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $84
175
182
AFB6
GFX_85
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $85
175
215
AFD7
GFX_86
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $86
175
248
AFF8
GFX_55
Food, drawn for sprite $55
176
25
B019
GFX_56
Food, drawn for sprite $56
176
58
B03A
PANEL_TILES
The character set the status panel is drawn from
179
42
B32A
PANEL_LAYOUT
The status panel, as tile numbers
179
234
B3EA
GFX_A4
Big door frame, drawn for sprite $A4
180
172
B4AC
ATTRS_CB
Colours for a graphic, entry $CB of the attribute table
180
198
B4C6
GFX_B2
Ghost picture, drawn for sprite $B2
181
40
B528
ATTRS_D9
Colours for a graphic, entry $D9 of the attribute table
181
54
B536
GFX_2D
The serf, drawn for sprite $2D
181
91
B55B
GFX_2E
The serf, drawn for sprite $2E, $30
181
128
B580
GFX_2F
The serf, drawn for sprite $2F
181
165
B5A5
GFX_29
The serf, drawn for sprite $29
181
202
B5CA
GFX_2A
The serf, drawn for sprite $2A, $2C
181
239
B5EF
GFX_2B
The serf, drawn for sprite $2B
182
20
B614
GFX_21
The serf, drawn for sprite $21
182
57
B639
GFX_22
The serf, drawn for sprite $22, $24
182
94
B65E
GFX_23
The serf, drawn for sprite $23
182
131
B683
GFX_25
The serf, drawn for sprite $25
182
168
B6A8
GFX_26
The serf, drawn for sprite $26, $28
182
205
B6CD
GFX_27
The serf, drawn for sprite $27
182
242
B6F2
GFX_B1
Clock, drawn for sprite $B1
183
116
B774
ATTRS_D8
Colours for a graphic, entry $D8 of the attribute table
183
134
B786
GFX_1D
The wizard, drawn for sprite $1D
183
175
B7AF
GFX_1E
The wizard, drawn for sprite $1E, $20
183
216
B7D8
GFX_1F
The wizard, drawn for sprite $1F
184
1
B801
GFX_19
The wizard, drawn for sprite $19
184
42
B82A
GFX_1A
The wizard, drawn for sprite $1A, $1C
184
83
B853
GFX_1B
The wizard, drawn for sprite $1B
184
124
B87C
GFX_11
The wizard, drawn for sprite $11
184
165
B8A5
GFX_12
The wizard, drawn for sprite $12, $14
184
206
B8CE
GFX_13
The wizard, drawn for sprite $13
184
247
B8F7
GFX_15
The wizard, drawn for sprite $15
185
32
B920
GFX_16
The wizard, drawn for sprite $16, $18
185
73
B949
GFX_17
The wizard, drawn for sprite $17
185
114
B972
GFX_3E
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3E
185
139
B98B
GFX_3B
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3B
185
166
B9A6
GFX_3C
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3C
185
199
B9C7
GFX_3D
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3D
185
226
B9E2
GFX_3A
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3A
185
251
B9FB
GFX_39
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $39
186
22
BA16
GFX_38
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $38
186
55
BA37
GFX_3F
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3F
186
88
BA58
GFX_40
Axe, spinning, thrown by the knight, drawn for sprite $40
186
121
BA79
GFX_41
Axe, spinning, thrown by the knight, drawn for sprite $41
186
154
BA9A
GFX_42
Axe, spinning, thrown by the knight, drawn for sprite $42
186
187
BABB
GFX_43
Axe, spinning, thrown by the knight, drawn for sprite $43
186
220
BADC
GFX_44
Axe, spinning, thrown by the knight, drawn for sprite $44
186
253
BAFD
GFX_45
Axe, spinning, thrown by the knight, drawn for sprite $45
187
30
BB1E
GFX_46
Axe, spinning, thrown by the knight, drawn for sprite $46
187
63
BB3F
GFX_47
Axe, spinning, thrown by the knight, drawn for sprite $47
187
96
BB60
GFX_34
Spell, thrown by the wizard, drawn for sprite $34
187
127
BB7F
GFX_35
Spell, thrown by the wizard, drawn for sprite $35, $36
187
189
BBBD
GFX_37
Spell, thrown by the wizard, drawn for sprite $37
187
220
BBDC
GFX_32
Cursor keys icon, in two halves, drawn for sprite $32
188
5
BC05
GFX_33
Cursor keys icon, in two halves, drawn for sprite $33
188
46
BC2E
GFX_48
Keyboard icon, in two halves, drawn for sprite $48
188
79
BC4F
GFX_49
Keyboard icon, in two halves, drawn for sprite $49
188
112
BC70
GFX_4A
Joystick icon, in two halves, drawn for sprite $4A
188
159
BC9F
GFX_4B
Joystick icon, in two halves, drawn for sprite $4B
188
206
BCCE
GFX_A2
Cave door frame, drawn for sprite $A2, $C4
189
48
BD30
GFX_4C
Pumpkin, drawn for sprite $4C
189
87
BD57
GFX_4D
Pumpkin, drawn for sprite $4D
189
126
BD7E
SHAPE_EDGES_09
Which corners to join up, for shape $09, $0A
190
84
BE54
SHAPE_VERTI_0A
The corners of shape $0A
190
208
BED0
SHAPE_VERTI_09
The corners of shape $09
191
76
BF4C
TEXT_FONT
The text font
193
36
C124
GFX_50
Food, drawn for sprite $50
193
77
C14D
GFX_88
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $88
193
110
C16E
GFX_83
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $83
193
143
C18F
GFX_87
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $87
193
170
C1AA
GFX_51
Food, drawn for sprite $51
193
203
C1CB
GFX_52
Food, drawn for sprite $52
193
244
C1F4
GFX_53
Food, drawn for sprite $53
194
25
C219
GFX_54
Food, drawn for sprite $54
194
58
C23A
GFX_58
Monster, spawning, drawn for sprite $58
194
83
C253
GFX_59
Monster, spawning, drawn for sprite $59
194
110
C26E
GFX_5A
Monster, spawning, drawn for sprite $5A
194
141
C28D
GFX_5B
Monster, spawning, drawn for sprite $5B
194
174
C2AE
GFX_AD
Cave door, locked, red, drawn for sprite $AD, $AE, $AF, $B0
195
16
C310
GFX_5C
Spider, drawn for sprite $5C
195
45
C32D
GFX_5D
Spider, drawn for sprite $5D
195
74
C34A
GFX_5E
Spiky creature, hops, drawn for sprite $5E
195
107
C36B
GFX_5F
Spiky creature, hops, drawn for sprite $5F
195
140
C38C
GFX_60
Small face with two eyes, drawn for sprite $60
195
163
C3A3
GFX_61
Small face with two eyes, drawn for sprite $61
195
182
C3B6
GFX_62
Ghost, drawn for sprite $62
195
223
C3DF
GFX_63
Ghost, drawn for sprite $63
196
8
C408
GFX_68
Ghost, a second kind, drawn for sprite $68
196
41
C429
GFX_69
Ghost, a second kind, drawn for sprite $69
196
74
C44A
GFX_6A
Bat, a second kind, drawn for sprite $6A
196
111
C46F
GFX_6B
Bat, a second kind, drawn for sprite $6B
196
140
C48C
GFX_B5
Roast chicken, picked to the bones, drawn for sprite $B5
197
66
C542
GFX_B4
Roast chicken, whole -- the health indicator, drawn for sprite $B4
197
248
C5F8
GFX_6C
Burst, expanding, drawn for sprite $6C
198
15
C60F
GFX_6D
Burst, expanding, drawn for sprite $6D
198
42
C62A
GFX_6E
Burst, expanding, drawn for sprite $6E
198
73
C649
GFX_6F
Burst, expanding, drawn for sprite $6F
198
106
C66A
GFX_B6
Wall antlers, drawn for sprite $B6
198
172
C6AC
GFX_B7
Wall trophy, drawn for sprite $B7
198
206
C6CE
GFX_B8
Bookcase, drawn for sprite $B8
199
112
C770
GFX_BA
Trapdoor, open, drawn for sprite $BA
199
242
C7F2
GFX_B9
Trapdoor, closed, drawn for sprite $B9
200
116
C874
GFX_BC
Rug, drawn for sprite $BC
201
96
C960
ATTRS_DD
Colours for a graphic, entry $DD of the attribute table
201
106
C96A
ATTRS_DE
Colours for a graphic, entry $DE of the attribute table
201
112
C970
ATTRS_DF
Colours for a graphic, entry $DF of the attribute table
201
134
C986
ATTRS_E1
Colours for a graphic, entry $E1 of the attribute table
201
152
C998
ATTRS_E0
Colours for a graphic, entry $E0 of the attribute table
201
170
C9AA
ATTRS_E3
Colours for a graphic, entry $E3 of the attribute table
201
202
C9CA
GFX_BD
A.C.G. shield, drawn for sprite $BD
201
236
C9EC
GFX_BE
Wall shield, drawn for sprite $BE
202
14
CA0E
GFX_BF
Suit of armour, drawn for sprite $BF
202
80
CA50
ATTRS_E4
Colours for a graphic, entry $E4 of the attribute table
202
86
CA56
ATTRS_E5
Colours for a graphic, entry $E5 of the attribute table
202
92
CA5C
ATTRS_E6
Colours for a graphic, entry $E6 of the attribute table
202
102
CA66
ATTRS_EA
Colours for a graphic, entry $EA of the attribute table
202
116
CA74
ATTRS_E8
Colours for a graphic, entry $E8 of the attribute table
202
130
CA82
GFX_C1
Door, shut, drawn for sprite $C1
202
228
CAE4
GFX_C3
Cave door, shut, drawn for sprite $C3
203
70
CB46
GFX_70
Mummy, drawn for sprite $70
203
119
CB77
GFX_71
Mummy, drawn for sprite $71, $73
203
168
CBA8
GFX_72
Mummy, drawn for sprite $72
203
217
CBD9
GFX_74
Frankenstein's monster, drawn for sprite $74
204
10
CC0A
GFX_75
Frankenstein's monster, drawn for sprite $75, $77
204
59
CC3B
GFX_76
Frankenstein's monster, drawn for sprite $76
204
108
CC6C
GFX_78
Devil, drawn for sprite $78
204
157
CC9D
GFX_79
Devil, drawn for sprite $79, $7B
204
206
CCCE
GFX_7A
Devil, drawn for sprite $7A
204
255
CCFF
GFX_7C
Dracula, drawn for sprite $7C
205
48
CD30
GFX_7D
Dracula, drawn for sprite $7D, $7F
205
97
CD61
GFX_7E
Dracula, drawn for sprite $7E
205
146
CD92
GFX_8F
Gravestone, left where the player died, drawn for sprite $8F
205
189
CDBD
GFX_8A
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8A
205
226
CDE2
GFX_89
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $89
206
1
CE01
GFX_90
Witch, drawn for sprite $90
206
46
CE2E
GFX_91
Witch, drawn for sprite $91
206
91
CE5B
GFX_92
Witch, drawn for sprite $92
206
136
CE88
GFX_93
Witch, drawn for sprite $93
206
181
CEB5
GFX_94
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $94
206
220
CEDC
GFX_95
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $95
207
3
CF03
GFX_96
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $96
207
42
CF2A
GFX_97
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $97
207
81
CF51
GFX_98
Bat, a third kind, drawn for sprite $98
207
120
CF78
GFX_99
Bat, a third kind, drawn for sprite $99
207
147
CF93
GFX_9A
Bat, a third kind, drawn for sprite $9A
207
174
CFAE
GFX_9B
Bat, a third kind, drawn for sprite $9B
207
213
CFD5
GFX_BB
Barrel, drawn for sprite $BB
208
87
D057
ATTRS_E2
Colours for a graphic, entry $E2 of the attribute table
208
105
D069
GFX_C5
A.C.G. door, drawn for sprite $C5
209
171
D1AB
ATTRS_EC
Colours for a graphic, entry $EC of the attribute table
209
213
D1D5
GFX_8C
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8C
209
236
D1EC
GFX_8D
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8D
210
11
D20B
GFX_8E
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8E
210
50
D232
GFX_A1
Mushroom, which drains the player's life force, drawn for sprite $A1
210
83
D253
GFX_C6
Pumpkin picture, drawn for sprite $C6
210
149
D295
ATTRS_ED
Colours for a graphic, entry $ED of the attribute table
210
159
D29F
GFX_8B
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8B
210
192
D2C0
GFX_4E
Bat, drawn for sprite $4E
210
215
D2D7
GFX_4F
Bat, drawn for sprite $4F
210
238
D2EE
GFX_C7
Skeleton, drawn for sprite $C7
211
184
D3B8
ATTRS_EE
Colours for a graphic, entry $EE of the attribute table
211
211
D3D3
GFX_9C
Humpback, drawn for sprite $9C
212
4
D404
GFX_9D
Humpback, drawn for sprite $9D, $9F
212
53
D435
GFX_9E
Humpback, drawn for sprite $9E
212
102
D466
GFX_C8
Barrel stack, drawn for sprite $C8
212
239
D4EF
ATTRS_EF
Colours for a graphic, entry $EF of the attribute table
213
5
D505
TAIL_PADDING
The tail of the game image