Page Byte Address Label Description
96 13 600D INITIAL_STATE
Every record in the game, before anything has happened
117 125 757D ROOM_CONTENTS
What is in each room
118 169 76A9 ROOM_LIST_00
What is in room $00
118 195 76C3 ROOM_LIST_01
What is in room $01
118 205 76CD ROOM_LIST_02
What is in room $02
118 215 76D7 ROOM_LIST_03
What is in room $03
118 229 76E5 ROOM_LIST_04
What is in room $04
118 241 76F1 ROOM_LIST_05
What is in room $05
118 251 76FB ROOM_LIST_06
What is in room $06
119 13 770D ROOM_LIST_07
What is in room $07
119 23 7717 ROOM_LIST_08
What is in room $08
119 33 7721 ROOM_LIST_09
What is in room $09
119 51 7733 ROOM_LIST_0A
What is in room $0A
119 61 773D ROOM_LIST_0B
What is in room $0B
119 71 7747 ROOM_LIST_0C
What is in room $0C
119 81 7751 ROOM_LIST_0D
What is in room $0D
119 95 775F ROOM_LIST_0E
What is in room $0E
119 107 776B ROOM_LIST_0F
What is in room $0F
119 117 7775 ROOM_LIST_10
What is in room $10
119 125 777D ROOM_LIST_11
What is in room $11
119 135 7787 ROOM_LIST_12
What is in room $12
119 143 778F ROOM_LIST_13
What is in room $13
119 157 779D ROOM_LIST_14
What is in room $14
119 167 77A7 ROOM_LIST_15
What is in room $15
119 181 77B5 ROOM_LIST_16
What is in room $16
119 191 77BF ROOM_LIST_17
What is in room $17
119 203 77CB ROOM_LIST_18
What is in room $18
119 217 77D9 ROOM_LIST_19
What is in room $19
119 227 77E3 ROOM_LIST_1A
What is in room $1A
119 233 77E9 ROOM_LIST_1B
What is in room $1B
119 243 77F3 ROOM_LIST_1C
What is in room $1C
119 249 77F9 ROOM_LIST_1D
What is in room $1D
119 255 77FF ROOM_LIST_1E
What is in room $1E
120 5 7805 ROOM_LIST_1F
What is in room $1F
120 13 780D ROOM_LIST_20
What is in room $20
120 21 7815 ROOM_LIST_21
What is in room $21
120 33 7821 ROOM_LIST_22
What is in room $22
120 41 7829 ROOM_LIST_23
What is in room $23
120 51 7833 ROOM_LIST_24
What is in room $24
120 63 783F ROOM_LIST_25
What is in room $25
120 71 7847 ROOM_LIST_26
What is in room $26
120 77 784D ROOM_LIST_27
What is in room $27
120 93 785D ROOM_LIST_28
What is in room $28
120 99 7863 ROOM_LIST_29
What is in room $29
120 113 7871 ROOM_LIST_2A
What is in room $2A
120 123 787B ROOM_LIST_2B
What is in room $2B
120 133 7885 ROOM_LIST_2C
What is in room $2C
120 139 788B ROOM_LIST_2D
What is in room $2D
120 153 7899 ROOM_LIST_2E
What is in room $2E
120 163 78A3 ROOM_LIST_2F
What is in room $2F
120 169 78A9 ROOM_LIST_30
What is in room $30
120 177 78B1 ROOM_LIST_31
What is in room $31
120 183 78B7 ROOM_LIST_32
What is in room $32
120 189 78BD ROOM_LIST_33
What is in room $33
120 199 78C7 ROOM_LIST_34
What is in room $34
120 205 78CD ROOM_LIST_35
What is in room $35
120 213 78D5 ROOM_LIST_36
What is in room $36
120 219 78DB ROOM_LIST_37
What is in room $37
120 225 78E1 ROOM_LIST_38
What is in room $38
120 235 78EB ROOM_LIST_39
What is in room $39
120 241 78F1 ROOM_LIST_3A
What is in room $3A
120 249 78F9 ROOM_LIST_3B
What is in room $3B
121 3 7903 ROOM_LIST_3C
What is in room $3C
121 9 7909 ROOM_LIST_3D
What is in room $3D
121 21 7915 ROOM_LIST_3E
What is in room $3E
121 29 791D ROOM_LIST_3F
What is in room $3F
121 35 7923 ROOM_LIST_40
What is in room $40
121 45 792D ROOM_LIST_41
What is in room $41
121 51 7933 ROOM_LIST_42
What is in room $42
121 57 7939 ROOM_LIST_43
What is in room $43
121 67 7943 ROOM_LIST_44
What is in room $44
121 73 7949 ROOM_LIST_45
What is in room $45
121 79 794F ROOM_LIST_46
What is in room $46
121 87 7957 ROOM_LIST_47
What is in room $47
121 93 795D ROOM_LIST_48
What is in room $48
121 103 7967 ROOM_LIST_49
What is in room $49
121 109 796D ROOM_LIST_4A
What is in room $4A
121 115 7973 ROOM_LIST_4B
What is in room $4B
121 125 797D ROOM_LIST_4C
What is in room $4C
121 133 7985 ROOM_LIST_4D
What is in room $4D
121 139 798B ROOM_LIST_4E
What is in room $4E
121 147 7993 ROOM_LIST_4F
What is in room $4F
121 153 7999 ROOM_LIST_50
What is in room $50
121 161 79A1 ROOM_LIST_51
What is in room $51
121 167 79A7 ROOM_LIST_52
What is in room $52
121 173 79AD ROOM_LIST_53
What is in room $53
121 181 79B5 ROOM_LIST_54
What is in room $54
121 189 79BD ROOM_LIST_55
What is in room $55
121 197 79C5 ROOM_LIST_56
What is in room $56
121 211 79D3 ROOM_LIST_57
What is in room $57
121 219 79DB ROOM_LIST_58
What is in room $58
121 227 79E3 ROOM_LIST_59
What is in room $59
121 235 79EB ROOM_LIST_5A
What is in room $5A
121 247 79F7 ROOM_LIST_5B
What is in room $5B
122 5 7A05 ROOM_LIST_5C
What is in room $5C
122 19 7A13 ROOM_LIST_5D
What is in room $5D
122 31 7A1F ROOM_LIST_5E
What is in room $5E
122 39 7A27 ROOM_LIST_5F
What is in room $5F
122 51 7A33 ROOM_LIST_60
What is in room $60
122 63 7A3F ROOM_LIST_61
What is in room $61
122 75 7A4B ROOM_LIST_62
What is in room $62
122 85 7A55 ROOM_LIST_63
What is in room $63
122 97 7A61 ROOM_LIST_64
What is in room $64
122 107 7A6B ROOM_LIST_65
What is in room $65
122 119 7A77 ROOM_LIST_66
What is in room $66
122 139 7A8B ROOM_LIST_67
What is in room $67
122 145 7A91 ROOM_LIST_68
What is in room $68
122 151 7A97 ROOM_LIST_69
What is in room $69
122 157 7A9D ROOM_LIST_6A
What is in room $6A
122 165 7AA5 ROOM_LIST_6B
What is in room $6B
122 173 7AAD ROOM_LIST_6C
What is in room $6C
122 183 7AB7 ROOM_LIST_6D
What is in room $6D
122 195 7AC3 ROOM_LIST_6E
What is in room $6E
122 207 7ACF ROOM_LIST_6F
What is in room $6F
122 215 7AD7 ROOM_LIST_70
What is in room $70
122 225 7AE1 ROOM_LIST_71
What is in room $71
122 231 7AE7 ROOM_LIST_72
What is in room $72
122 237 7AED ROOM_LIST_73
What is in room $73
122 247 7AF7 ROOM_LIST_74
What is in room $74
122 253 7AFD ROOM_LIST_75
What is in room $75
123 5 7B05 ROOM_LIST_76
What is in room $76
123 17 7B11 ROOM_LIST_77
What is in room $77
123 23 7B17 ROOM_LIST_78
What is in room $78
123 31 7B1F ROOM_LIST_79
What is in room $79
123 37 7B25 ROOM_LIST_7A
What is in room $7A
123 51 7B33 ROOM_LIST_7B
What is in room $7B
123 57 7B39 ROOM_LIST_7C
What is in room $7C
123 67 7B43 ROOM_LIST_7D
What is in room $7D
123 77 7B4D ROOM_LIST_7E
What is in room $7E
123 87 7B57 ROOM_LIST_7F
What is in room $7F
123 97 7B61 ROOM_LIST_80
What is in room $80
123 103 7B67 ROOM_LIST_81
What is in room $81
123 111 7B6F ROOM_LIST_82
What is in room $82
123 123 7B7B ROOM_LIST_83
What is in room $83
123 129 7B81 ROOM_LIST_84
What is in room $84
123 139 7B8B ROOM_LIST_85
What is in room $85
123 145 7B91 ROOM_LIST_86
What is in room $86
123 151 7B97 ROOM_LIST_87
What is in room $87
123 163 7BA3 ROOM_LIST_88
What is in room $88
123 175 7BAF ROOM_LIST_89
What is in room $89
123 187 7BBB ROOM_LIST_8A
What is in room $8A
123 201 7BC9 ROOM_LIST_8B
What is in room $8B
123 211 7BD3 ROOM_LIST_8C
What is in room $8C
123 221 7BDD ROOM_LIST_8D
What is in room $8D
123 235 7BEB ROOM_LIST_8E
What is in room $8E
123 239 7BEF ROOM_LIST_8F
What is in room $8F
123 247 7BF7 ROOM_LIST_90
What is in room $90
123 253 7BFD ROOM_LIST_91
What is in room $91
124 5 7C05 ROOM_LIST_92
What is in room $92
124 11 7C0B ROOM_LIST_93
What is in room $93
124 17 7C11 ROOM_LIST_94
What is in room $94
124 23 7C17 ROOM_LIST_95
What is in room $95
124 234 7CEA MENU_DATA
The title screen's menu
126 230 7EE6 ACTOR_HANDLERS
Handler address for each actor type
131 202 83CA STEP_VECTORS
How far to move, for each of sixteen headings
139 106 8B6A MONSTER_TEMPLATE
A new monster, ready to copy
139 122 8B7A SPAWN_TYPES
What a new monster turns into
139 133 8B85 SPAWNABLE_SPRITES
Five creatures
140 89 8C59 GAME_OVER_TEXT
"GAME OVER"
146 92 925C DOOR_COLOURS
The four door colours
148 129 9481 PLAYER_TEMPLATE
A player, ready to copy
148 221 94DD KEY_ROOM_SETS
Eight sets of three rooms, for hiding the key
150 127 967F END_LABELS
The three words on the end-of-game screen
151 16 9710 END_MESSAGES
What it says when you escape
151 169 97A9 SHAPE_VERTI_0C
The corners of shape $0C
152 9 9809 SHAPE_EDGES_0C
Which corners to join up, for shape $0C
152 131 9883 ARRIVAL_HEADINGS
The heading to arrive with, for each wall
152 196 98C4 MUSHROOM_COLOURS
The mushroom's four colours
153 12 990C RANDOM_ROOMS_ONE
Eight rooms to choose between
153 20 9914 RANDOM_ROOMS_TWO
Eight more
153 28 991C RANDOM_ROOMS_THREE
Eight more again
153 112 9970 PIXEL_DRAWERS
Eight ways of putting a sprite's pixels on the screen
153 133 9985 COLOUR_DRAWERS
Eight ways of putting a sprite's colours on the screen
160 100 A064 COLOUR_FILLERS
Which attribute filler to use, by the way a thing moved
163 49 A331 TITLE_ICONS
The nine pictures on the title screen
164 160 A4A0 SWEEP_PITCHES
The pitches the sweep steps through
164 190 A4BE SPRITE_TABLE
The address of every sprite's graphics
166 156 A69C GFX_A9
Door, locked, red, drawn for sprite $A9, $AA, $AB, $AC
166 254 A6FE ATTRS_D0
Colours for a graphic, entry $D0 of the attribute table
167 12 A70C ATTRS_D1
Colours for a graphic, entry $D1 of the attribute table
167 26 A71A ATTRS_D2
Colours for a graphic, entry $D2 of the attribute table
167 40 A728 ATTRS_D3
Colours for a graphic, entry $D3 of the attribute table
167 54 A736 ATTRS_D4
Colours for a graphic, entry $D4 of the attribute table
167 68 A744 ATTRS_D5
Colours for a graphic, entry $D5 of the attribute table
167 82 A752 ATTRS_D6
Colours for a graphic, entry $D6 of the attribute table
167 96 A760 ATTRS_D7
Colours for a graphic, entry $D7 of the attribute table
167 110 A76E GFX_A3
Door frame, drawn for sprite $A3, $C2
167 208 A7D0 ATTRS_CA
Colours for a graphic, entry $CA, $E9 of the attribute table
167 222 A7DE ATTRS_C9
Colours for a graphic, entry $C9, $EB of the attribute table
167 236 A7EC GFX_B3
Table, drawn for sprite $B3
168 70 A846 ATTRS_DA
Colours for a graphic, entry $DA of the attribute table
168 84 A854 ROOM_TABLE
Colour and shape of each room
169 130 A982 ROOM_SHAPES
Geometry of each room shape
169 208 A9D0 SHAPE_VERTI_0B
The corners of shape $0B
169 216 A9D8 SHAPE_EDGES_0B
Which corners to join up, for shape $0B
169 223 A9DF SHAPE_VERTI_00
The corners of shape $00
169 239 A9EF SHAPE_EDGES_00
Which corners to join up, for shape $00, $03, $04
170 4 AA04 SHAPE_VERTI_01
The corners of shape $01
170 120 AA78 SHAPE_EDGES_01
Which corners to join up, for shape $01
171 52 AB34 SHAPE_VERTI_02
The corners of shape $02
171 84 AB54 SHAPE_EDGES_02
Which corners to join up, for shape $02
171 125 AB7D SHAPE_VERTI_03
The corners of shape $03
171 141 AB8D SHAPE_VERTI_04
The corners of shape $04
171 157 AB9D SHAPE_VERTI_06
The corners of shape $06
171 233 ABE9 SHAPE_EDGES_05
Which corners to join up, for shape $05, $06, $07, $08
172 74 AC4A SHAPE_VERTI_05
The corners of shape $05
172 150 AC96 SHAPE_VERTI_07
The corners of shape $07
172 226 ACE2 SHAPE_VERTI_08
The corners of shape $08
173 46 AD2E GFX_0D
The knight, drawn for sprite $0D
173 83 AD53 GFX_0E
The knight, drawn for sprite $0E, $10
173 120 AD78 GFX_0F
The knight, drawn for sprite $0F
173 157 AD9D GFX_09
The knight, drawn for sprite $09
173 194 ADC2 GFX_0A
The knight, drawn for sprite $0A, $0C
173 231 ADE7 GFX_0B
The knight, drawn for sprite $0B
174 12 AE0C GFX_01
The knight, drawn for sprite $01
174 49 AE31 GFX_02
The knight, drawn for sprite $02, $04
174 86 AE56 GFX_03
The knight, drawn for sprite $03
174 123 AE7B GFX_05
The knight, drawn for sprite $05
174 160 AEA0 GFX_06
The knight, drawn for sprite $06, $08
174 197 AEC5 GFX_07
The knight, drawn for sprite $07
174 236 AEEC GFX_31
The graphics for sprite $31
175 13 AF0D GFX_80
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $80
175 46 AF2E GFX_81
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $81
175 67 AF43 GFX_82
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $82
175 108 AF6C GFX_57
Food, drawn for sprite $57
175 149 AF95 GFX_84
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $84
175 182 AFB6 GFX_85
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $85
175 215 AFD7 GFX_86
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $86
175 248 AFF8 GFX_55
Food, drawn for sprite $55
176 25 B019 GFX_56
Food, drawn for sprite $56
176 58 B03A PANEL_TILES
The character set the status panel is drawn from
179 42 B32A PANEL_LAYOUT
The status panel, as tile numbers
179 234 B3EA GFX_A4
Big door frame, drawn for sprite $A4
180 172 B4AC ATTRS_CB
Colours for a graphic, entry $CB of the attribute table
180 198 B4C6 GFX_B2
Ghost picture, drawn for sprite $B2
181 40 B528 ATTRS_D9
Colours for a graphic, entry $D9 of the attribute table
181 54 B536 GFX_2D
The serf, drawn for sprite $2D
181 91 B55B GFX_2E
The serf, drawn for sprite $2E, $30
181 128 B580 GFX_2F
The serf, drawn for sprite $2F
181 165 B5A5 GFX_29
The serf, drawn for sprite $29
181 202 B5CA GFX_2A
The serf, drawn for sprite $2A, $2C
181 239 B5EF GFX_2B
The serf, drawn for sprite $2B
182 20 B614 GFX_21
The serf, drawn for sprite $21
182 57 B639 GFX_22
The serf, drawn for sprite $22, $24
182 94 B65E GFX_23
The serf, drawn for sprite $23
182 131 B683 GFX_25
The serf, drawn for sprite $25
182 168 B6A8 GFX_26
The serf, drawn for sprite $26, $28
182 205 B6CD GFX_27
The serf, drawn for sprite $27
182 242 B6F2 GFX_B1
Clock, drawn for sprite $B1
183 116 B774 ATTRS_D8
Colours for a graphic, entry $D8 of the attribute table
183 134 B786 GFX_1D
The wizard, drawn for sprite $1D
183 175 B7AF GFX_1E
The wizard, drawn for sprite $1E, $20
183 216 B7D8 GFX_1F
The wizard, drawn for sprite $1F
184 1 B801 GFX_19
The wizard, drawn for sprite $19
184 42 B82A GFX_1A
The wizard, drawn for sprite $1A, $1C
184 83 B853 GFX_1B
The wizard, drawn for sprite $1B
184 124 B87C GFX_11
The wizard, drawn for sprite $11
184 165 B8A5 GFX_12
The wizard, drawn for sprite $12, $14
184 206 B8CE GFX_13
The wizard, drawn for sprite $13
184 247 B8F7 GFX_15
The wizard, drawn for sprite $15
185 32 B920 GFX_16
The wizard, drawn for sprite $16, $18
185 73 B949 GFX_17
The wizard, drawn for sprite $17
185 114 B972 GFX_3E
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3E
185 139 B98B GFX_3B
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3B
185 166 B9A6 GFX_3C
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3C
185 199 B9C7 GFX_3D
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3D
185 226 B9E2 GFX_3A
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3A
185 251 B9FB GFX_39
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $39
186 22 BA16 GFX_38
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $38
186 55 BA37 GFX_3F
Sword, thrown by the serf, pointing the way it flies (it changes angle only on a bounce), drawn for sprite $3F
186 88 BA58 GFX_40
Axe, spinning, thrown by the knight, drawn for sprite $40
186 121 BA79 GFX_41
Axe, spinning, thrown by the knight, drawn for sprite $41
186 154 BA9A GFX_42
Axe, spinning, thrown by the knight, drawn for sprite $42
186 187 BABB GFX_43
Axe, spinning, thrown by the knight, drawn for sprite $43
186 220 BADC GFX_44
Axe, spinning, thrown by the knight, drawn for sprite $44
186 253 BAFD GFX_45
Axe, spinning, thrown by the knight, drawn for sprite $45
187 30 BB1E GFX_46
Axe, spinning, thrown by the knight, drawn for sprite $46
187 63 BB3F GFX_47
Axe, spinning, thrown by the knight, drawn for sprite $47
187 96 BB60 GFX_34
Spell, thrown by the wizard, drawn for sprite $34
187 127 BB7F GFX_35
Spell, thrown by the wizard, drawn for sprite $35, $36
187 189 BBBD GFX_37
Spell, thrown by the wizard, drawn for sprite $37
187 220 BBDC GFX_32
Cursor keys icon, in two halves, drawn for sprite $32
188 5 BC05 GFX_33
Cursor keys icon, in two halves, drawn for sprite $33
188 46 BC2E GFX_48
Keyboard icon, in two halves, drawn for sprite $48
188 79 BC4F GFX_49
Keyboard icon, in two halves, drawn for sprite $49
188 112 BC70 GFX_4A
Joystick icon, in two halves, drawn for sprite $4A
188 159 BC9F GFX_4B
Joystick icon, in two halves, drawn for sprite $4B
188 206 BCCE GFX_A2
Cave door frame, drawn for sprite $A2, $C4
189 48 BD30 GFX_4C
Pumpkin, drawn for sprite $4C
189 87 BD57 GFX_4D
Pumpkin, drawn for sprite $4D
189 126 BD7E SHAPE_EDGES_09
Which corners to join up, for shape $09, $0A
190 84 BE54 SHAPE_VERTI_0A
The corners of shape $0A
190 208 BED0 SHAPE_VERTI_09
The corners of shape $09
191 76 BF4C TEXT_FONT
The text font
193 36 C124 GFX_50
Food, drawn for sprite $50
193 77 C14D GFX_88
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $88
193 110 C16E GFX_83
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $83
193 143 C18F GFX_87
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $87
193 170 C1AA GFX_51
Food, drawn for sprite $51
193 203 C1CB GFX_52
Food, drawn for sprite $52
193 244 C1F4 GFX_53
Food, drawn for sprite $53
194 25 C219 GFX_54
Food, drawn for sprite $54
194 58 C23A GFX_58
Monster, spawning, drawn for sprite $58
194 83 C253 GFX_59
Monster, spawning, drawn for sprite $59
194 110 C26E GFX_5A
Monster, spawning, drawn for sprite $5A
194 141 C28D GFX_5B
Monster, spawning, drawn for sprite $5B
194 174 C2AE GFX_AD
Cave door, locked, red, drawn for sprite $AD, $AE, $AF, $B0
195 16 C310 GFX_5C
Spider, drawn for sprite $5C
195 45 C32D GFX_5D
Spider, drawn for sprite $5D
195 74 C34A GFX_5E
Spiky creature, hops, drawn for sprite $5E
195 107 C36B GFX_5F
Spiky creature, hops, drawn for sprite $5F
195 140 C38C GFX_60
Small face with two eyes, drawn for sprite $60
195 163 C3A3 GFX_61
Small face with two eyes, drawn for sprite $61
195 182 C3B6 GFX_62
Ghost, drawn for sprite $62
195 223 C3DF GFX_63
Ghost, drawn for sprite $63
196 8 C408 GFX_68
Ghost, a second kind, drawn for sprite $68
196 41 C429 GFX_69
Ghost, a second kind, drawn for sprite $69
196 74 C44A GFX_6A
Bat, a second kind, drawn for sprite $6A
196 111 C46F GFX_6B
Bat, a second kind, drawn for sprite $6B
196 140 C48C GFX_B5
Roast chicken, picked to the bones, drawn for sprite $B5
197 66 C542 GFX_B4
Roast chicken, whole -- the health indicator, drawn for sprite $B4
197 248 C5F8 GFX_6C
Burst, expanding, drawn for sprite $6C
198 15 C60F GFX_6D
Burst, expanding, drawn for sprite $6D
198 42 C62A GFX_6E
Burst, expanding, drawn for sprite $6E
198 73 C649 GFX_6F
Burst, expanding, drawn for sprite $6F
198 106 C66A GFX_B6
Wall antlers, drawn for sprite $B6
198 172 C6AC GFX_B7
Wall trophy, drawn for sprite $B7
198 206 C6CE GFX_B8
Bookcase, drawn for sprite $B8
199 112 C770 GFX_BA
Trapdoor, open, drawn for sprite $BA
199 242 C7F2 GFX_B9
Trapdoor, closed, drawn for sprite $B9
200 116 C874 GFX_BC
Rug, drawn for sprite $BC
201 96 C960 ATTRS_DD
Colours for a graphic, entry $DD of the attribute table
201 106 C96A ATTRS_DE
Colours for a graphic, entry $DE of the attribute table
201 112 C970 ATTRS_DF
Colours for a graphic, entry $DF of the attribute table
201 134 C986 ATTRS_E1
Colours for a graphic, entry $E1 of the attribute table
201 152 C998 ATTRS_E0
Colours for a graphic, entry $E0 of the attribute table
201 170 C9AA ATTRS_E3
Colours for a graphic, entry $E3 of the attribute table
201 202 C9CA GFX_BD
A.C.G. shield, drawn for sprite $BD
201 236 C9EC GFX_BE
Wall shield, drawn for sprite $BE
202 14 CA0E GFX_BF
Suit of armour, drawn for sprite $BF
202 80 CA50 ATTRS_E4
Colours for a graphic, entry $E4 of the attribute table
202 86 CA56 ATTRS_E5
Colours for a graphic, entry $E5 of the attribute table
202 92 CA5C ATTRS_E6
Colours for a graphic, entry $E6 of the attribute table
202 102 CA66 ATTRS_EA
Colours for a graphic, entry $EA of the attribute table
202 116 CA74 ATTRS_E8
Colours for a graphic, entry $E8 of the attribute table
202 130 CA82 GFX_C1
Door, shut, drawn for sprite $C1
202 228 CAE4 GFX_C3
Cave door, shut, drawn for sprite $C3
203 70 CB46 GFX_70
Mummy, drawn for sprite $70
203 119 CB77 GFX_71
Mummy, drawn for sprite $71, $73
203 168 CBA8 GFX_72
Mummy, drawn for sprite $72
203 217 CBD9 GFX_74
Frankenstein's monster, drawn for sprite $74
204 10 CC0A GFX_75
Frankenstein's monster, drawn for sprite $75, $77
204 59 CC3B GFX_76
Frankenstein's monster, drawn for sprite $76
204 108 CC6C GFX_78
Devil, drawn for sprite $78
204 157 CC9D GFX_79
Devil, drawn for sprite $79, $7B
204 206 CCCE GFX_7A
Devil, drawn for sprite $7A
204 255 CCFF GFX_7C
Dracula, drawn for sprite $7C
205 48 CD30 GFX_7D
Dracula, drawn for sprite $7D, $7F
205 97 CD61 GFX_7E
Dracula, drawn for sprite $7E
205 146 CD92 GFX_8F
Gravestone, left where the player died, drawn for sprite $8F
205 189 CDBD GFX_8A
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8A
205 226 CDE2 GFX_89
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $89
206 1 CE01 GFX_90
Witch, drawn for sprite $90
206 46 CE2E GFX_91
Witch, drawn for sprite $91
206 91 CE5B GFX_92
Witch, drawn for sprite $92
206 136 CE88 GFX_93
Witch, drawn for sprite $93
206 181 CEB5 GFX_94
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $94
206 220 CEDC GFX_95
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $95
207 3 CF03 GFX_96
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $96
207 42 CF2A GFX_97
Hooded figure in a robe with a cross on it, facing the way it flies, drawn for sprite $97
207 81 CF51 GFX_98
Bat, a third kind, drawn for sprite $98
207 120 CF78 GFX_99
Bat, a third kind, drawn for sprite $99
207 147 CF93 GFX_9A
Bat, a third kind, drawn for sprite $9A
207 174 CFAE GFX_9B
Bat, a third kind, drawn for sprite $9B
207 213 CFD5 GFX_BB
Barrel, drawn for sprite $BB
208 87 D057 ATTRS_E2
Colours for a graphic, entry $E2 of the attribute table
208 105 D069 GFX_C5
A.C.G. door, drawn for sprite $C5
209 171 D1AB ATTRS_EC
Colours for a graphic, entry $EC of the attribute table
209 213 D1D5 GFX_8C
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8C
209 236 D1EC GFX_8D
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8D
210 11 D20B GFX_8E
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8E
210 50 D232 GFX_A1
Mushroom, which drains the player's life force, drawn for sprite $A1
210 83 D253 GFX_C6
Pumpkin picture, drawn for sprite $C6
210 149 D295 ATTRS_ED
Colours for a graphic, entry $ED of the attribute table
210 159 D29F GFX_8B
Collectables: the four keys, the three pieces of the A.C.G. key, the crucifix Dracula flees, the spanner that kills Frankenstein's monster, the mummy's lure, and eight that only the humpback wants, drawn for sprite $8B
210 192 D2C0 GFX_4E
Bat, drawn for sprite $4E
210 215 D2D7 GFX_4F
Bat, drawn for sprite $4F
210 238 D2EE GFX_C7
Skeleton, drawn for sprite $C7
211 184 D3B8 ATTRS_EE
Colours for a graphic, entry $EE of the attribute table
211 211 D3D3 GFX_9C
Humpback, drawn for sprite $9C
212 4 D404 GFX_9D
Humpback, drawn for sprite $9D, $9F
212 53 D435 GFX_9E
Humpback, drawn for sprite $9E
212 102 D466 GFX_C8
Barrel stack, drawn for sprite $C8
212 239 D4EF ATTRS_EF
Colours for a graphic, entry $EF of the attribute table
213 5 D505 TAIL_PADDING
The tail of the game image