The castle, worked out from its doors. The game itself has no map and no idea of a floor: every room has a list of what is in it (ROOM_CONTENTS), a door is two records eight bytes apart, one in each room it joins, and the wall it is on is in its own +$05. So each room is put beside the room it was reached from, on the side of the door, and a staircase or a trapdoor takes it to another floor. Every room is drawn by the game itself, with what is in it as a new game sets it out, and links to its list, where it is shown larger. ★ is room $00, where a new game puts the player.

Doors are grey, locked doors their colour, and the knight's clocks, the wizard's bookcases and the serf's barrels dashed. ▲ and ▼ mark the way to another floor, by stairs or trapdoor, with the room it leads to. The floors are numbered by counting stairs and trapdoors from room $00: which way a staircase goes is not written anywhere either, and the reading that leaves the fewest doors out of place is that its big door frame is a floor above its other end.

The castle does not quite lie flat. 6 doors join rooms that no single choice of floors puts together, and a few corridors loop round, so some doors are long lines and some rooms have been moved to the nearest free square: ⇆ marks a door whose other side is somewhere the drawing could not put beside it.

The markers along the top of a room are layers, each ticked on and off below. They are read from the game's own records the moment START_GAME has set a new game up -- after PLACE_ACG_KEY has hidden the A.C.G. key, PLACE_KEYS has placed three of the coloured keys and the mummy, and the template has been copied into place -- and each thing is told by its handler: what PICK_UP runs for can be carried, EAT_FOOD is food, MUSHROOM a mushroom, and the big five each have a mover of their own. The trapdoors and the A.C.G. door are the doors of those types. Hold the pointer over a marker for what it is.

This is the first game after loading. The key pieces and three of the keys are placed by the frame counter, and the frame counter does not move on the title screen, so the first game is always set out alike (FRAMES $256F in this build's snapshot); later games differ, and the key below says where else each could be. The names of the other collectables describe their pictures on the Sprites page: the game has no words for them.

The A.C.G. key's three pieces: piece 1 in $17, piece 2 in $10, piece 3 in $2B: set 7 of the eight in KEY_ROOM_SETS. The other seven sets are $81 $45 $7C; $85 $49 $2B; $6A $3B $7C; $69 $71 $2B; $67 $85 $7C; $68 $7F $2B; $4D $73 $7C.

The coloured keys: green in $22, red in $85, cyan in $91, yellow in $66. The green key is always one of $05, $06, $07, $6D, $25, $24, $23, $22 (RANDOM_ROOMS_ONE). The red key is always one of $17, $13, $09, $0D, $89, $87, $80, $85 (RANDOM_ROOMS_TWO), and the mummy goes with it. The cyan key is always one of $53, $8F, $41, $94, $33, $91, $39, $4C (RANDOM_ROOMS_THREE). The yellow key's room is not chosen: it is always $66.

The other collectables: a leaf-like thing ($80) in $09; a bottle ($82) in $3B; a coin ($83) in $48; a quill ($84) in $64; a hook ($85) in $6B; a broken glass ($86) in $13; a wheel ($87) in $84; a money bag ($88) in $1F; a skull ($89) in $49; the crucifix ($8A) in $05; the spanner ($8B) in $30.

Food: 80 pieces in 63 rooms: $02, $04, $07, $09, $0B, $0C (2), $0D, $0F, $11, $12, $17, $1B, $1D, $1E, $24, $25, $27, $28, $2B, $33, $35 (3), $37, $39, $3A (2), $3C, $3E, $41 (2), $45, $46, $49, $4B, $4C, $4E (2), $4F, $53 (2), $57, $58, $5B, $5E, $65, $66 (2), $67, $68, $69 (3), $6A, $6C, $6E, $70 (3), $73, $74, $75, $78, $7B, $7D, $7E (2), $7F, $80 (3), $83, $85 (2), $86, $87, $8A (2), $8C.

The big five: the mummy in $85, Dracula in $6D, Frankenstein's monster in $55, the devil in $43, the humpback in $56. Dracula wanders: by the time the rooms were drawn he was in $07, which is where the pictures show him.

Mushrooms: 16 in 10 rooms: $38, $3B (2), $40, $43, $45, $50, $53, $54, $74 (4), $8F (3).

Where the game starts: $00.

The A.C.G. door: $00, the door itself and $8E, the passage beyond it.

Trapdoors: $03 to $65, $15 to $66, $21 to $03, $29 to $09, $2D to $8D, $61 to $4B, $73 to $74, $76 to $84, $78 to $8A, $8B to $6C, $8D to $6E.

Floor 2, the top – 5 rooms

door: $27 to $2E door: $27 to $2F door: $2C to $2D green door: $2D to $2E Room $27: square hall, floor 227▼28 Room $2C: tall hall, floor 22C▼2B Room $2D: square hall, floor 22D▼75▼8D Room $2E: wide hall, floor 22E Room $2F: staircase, head-on, floor 22F▼20 Room $27: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $2D: a trapdoor, down to room $8DT

Floor 1 – 32 rooms

door: $1E to $1F cyan door: $1E to $25 door: $1F to $20 door: $20 to $21 door: $21 to $22 door: $21 to $88 door: $22 to $23 clock (the knight only): $22 to $8D door: $23 to $24 door: $24 to $25 door: $24 to $26 cyan door: $28 to $29 door: $29 to $2A door: $29 to $7E door: $2A to $2B door: $75 to $76 clock (the knight only): $75 to $76 door: $76 to $77 door: $76 to $7D door: $77 to $78 door: $78 to $79 door: $79 to $7A door: $7A to $7B red door: $7A to $7E yellow door: $7B to $7C yellow door: $7C to $7D green door: $7F to $80 door: $7F to $81 door: $80 to $82 door: $81 to $82 cyan door: $82 to $87 door: $87 to $88 door: $87 to $8B door: $8B to $8C green door: $8C to $8D Room $1E: tall hall, floor 11E Room $1F: octagonal hall, floor 11F Room $20: wide hall, floor 120▲2F Room $21: octagonal hall, floor 121▼03 Room $22: tall hall, floor 122 Room $23: octagonal hall, floor 123▼8A Room $24: wide hall, floor 124 Room $25: octagonal hall, floor 125 Room $26: staircase, head-on, floor 126▼02 Room $28: tall hall, floor 128▲27 Room $29: square hall, floor 129▼09 Room $2A: wide hall, floor 12A Room $2B: square hall, floor 12B▲2C Room $75: square hall, floor 175▲2D Room $76: square hall, floor 176▼84 Room $77: wide hall, floor 177 Room $78: square hall, floor 178▼8A Room $79: tall hall, floor 179 Room $7A: square hall, floor 17A Room $7B: wide hall, floor 17B Room $7C: square hall, floor 17C Room $7D: tall hall, floor 17D Room $7E: square hall, floor 17E Room $7F: square hall, floor 17F Room $80: square hall, floor 180 Room $81: square hall, floor 181 Room $82: square hall, floor 182 Room $87: square hall, floor 187 Room $88: square hall, floor 188 Room $8B: tall hall, floor 18B▼6C Room $8C: tall hall, floor 18C Room $8D: tall hall, floor 18D▼6E▼89 Room $2B: A.C.G. key piece 3 ($8E): pick it up first3 Room $22: the green keyG Room $1F: a money bag ($88): the humpback takes it if it is in his room Room $1E: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $24: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $25: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $28: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $2B: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $75: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $78: 1 piece of food ($54): each adds 64 to the life force, up to 240 Room $7B: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $7D: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $7E: 2 pieces of food ($56, $57): each adds 64 to the life force, up to 2402 Room $7F: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $80: 3 pieces of food ($52, $53, $54): each adds 64 to the life force, up to 2403 Room $87: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $8C: 1 piece of food ($56): each adds 64 to the life force, up to 240 Room $21: a trapdoor, down to room $03T Room $29: a trapdoor, down to room $09T Room $76: a trapdoor, down to room $84T Room $78: a trapdoor, down to room $8AT Room $8B: a trapdoor, down to room $6CT Room $8D: a trapdoor, down to room $6ET

Floor 0, where the game starts – 42 rooms

door: $00 to $07 door: $00 to $19 cyan door: $00 to $01 A.C.G. door: $00 to $8E door: $01 to $02 door: $02 to $03 door: $02 to $18 door: $03 to $04 cyan door: $03 to $6C door: $04 to $19 door: $04 to $05 door: $05 to $06 door: $05 to $6E door: $06 to $1A green door: $06 to $08 door: $06 to $07 door: $08 to $09 barrel (the serf only): $08 to $8A door: $09 to $0A clock (the knight only): $09 to $17 door: $0A to $0B bookcase (the wizard only): $0A to $16 door: $0B to $0C door: $0C to $0D door: $0D to $0E cyan door: $0D to $6F clock (the knight only): $0D to $13 door: $0E to $0F door: $0F to $10 green door: $0F to $6D red door: $10 to $11 door: $11 to $12 door: $11 to $6B door: $12 to $13 door: $13 to $14 door: $13 to $73 door: $14 to $15 door: $15 to $16 red door: $16 to $17 green door: $17 to $18 door: $6B to $6C barrel (the serf only): $6B to $6D bookcase (the wizard only): $6C to $6E door: $6D to $6E door: $6F to $70 door: $70 to $71 red door: $83 to $84 door: $83 to $85 door: $84 to $86 yellow door: $84 to $89 door: $85 to $86 door: $89 to $8A Room $00: square hall, floor 000★ Room $01: octagonal hall, floor 001 Room $02: wide hall, floor 002▲26 Room $03: octagonal hall, floor 003▼65 Room $04: tall hall, floor 004 Room $05: octagonal hall, floor 005 Room $06: wide hall, floor 006 Room $07: octagonal hall, floor 007 Room $08: tall hall, floor 008 Room $09: square hall, floor 009 Room $0A: wide hall, floor 00A Room $0B: wide hall, floor 00B Room $0C: wide hall, floor 00C Room $0D: square hall, floor 00D Room $0E: tall hall, floor 00E Room $0F: tall hall, floor 00F Room $10: tall hall, floor 010 Room $11: tall hall, floor 011 Room $12: tall hall, floor 012 Room $13: square hall, floor 013 Room $14: wide hall, floor 014 Room $15: wide hall, floor 015▼66 Room $16: wide hall, floor 016 Room $17: square hall, floor 017 Room $18: tall hall, floor 018 Room $19: wide hall, floor 019 Room $1A: staircase, head-on, floor 01A▼1B Room $6B: square hall, floor 06B Room $6C: square hall, floor 06C Room $6D: square hall, floor 06D Room $6E: square hall, floor 06E Room $6F: tall hall, floor 06F Room $70: square hall, floor 070 Room $71: staircase, head-on, floor 071▼72 Room $73: wide hall, floor 073▼74 Room $83: square hall, floor 083 Room $84: square hall, floor 084 Room $85: square hall, floor 085 Room $86: square hall, floor 086 Room $89: square hall, floor 089▲8D Room $8A: square hall, floor 08A▲23 Room $8E: passage, floor 08E Room $10: A.C.G. key piece 2 ($8D): pick it up second2 Room $17: A.C.G. key piece 1 ($8C): pick it up last1 Room $85: the red keyR Room $05: the crucifix ($8A): Dracula flees whoever carries it Room $09: a leaf-like thing ($80): the mummy goes after it Room $13: a broken glass ($86): the humpback takes it if it is in his room Room $6B: a hook ($85): the humpback takes it if it is in his room Room $84: a wheel ($87): the humpback takes it if it is in his room Room $02: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $04: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $07: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $09: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $0B: 1 piece of food ($54): each adds 64 to the life force, up to 240 Room $0C: 2 pieces of food ($50, $51): each adds 64 to the life force, up to 2402 Room $0D: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $0F: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $11: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $12: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $17: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $6C: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $6E: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $70: 3 pieces of food ($53, $56, $57): each adds 64 to the life force, up to 2403 Room $73: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $83: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $85: 2 pieces of food ($51, $56): each adds 64 to the life force, up to 2402 Room $86: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $8A: 2 pieces of food ($53, $54): each adds 64 to the life force, up to 2402 Room $6D: Dracula: hunts in the player's room and runs from the crucifix; out of sight he now and then moves to a random square, cave or octagonal room; 8 a pass in contact. By the time the rooms were drawn, a few seconds in, he had moved to $07, which is where the pictures show himDr Room $85: the mummy: put in the red key's room by PLACE_KEYS; it walks to and fro while the key is here and hunts the player once it has gone; 8 of the life force a pass in contactMu Room $00: a new game starts here: the player's room when START_GAME hands over to ARRIVE_IN_ROOMS Room $00: the A.C.G. door, in the east wall: it opens when the inventory holds the three pieces, piece 1 newestA Room $8E: the far side of the A.C.G. door, in the west wall: standing in this room wins the gameA Room $03: a trapdoor, down to room $65T Room $15: a trapdoor, down to room $66T Room $73: a trapdoor, down to room $74T

Floor -1 – 24 rooms

door: $1B to $1C door: $1B to $65 door: $56 to $57 door: $56 to $5A cyan door: $56 to $67 yellow door: $56 to $69 green door: $57 to $58 door: $57 to $5B door: $58 to $59 door: $58 to $5C yellow door: $59 to $5D red door: $59 to $68 door: $5A to $5B cyan door: $5A to $5E red door: $5B to $5C green door: $5B to $5F yellow door: $5B to $66 green door: $5C to $5D red door: $5C to $60 yellow door: $5C to $66 door: $5D to $61 red door: $5E to $5F door: $5E to $62 red door: $5F to $60 cyan door: $5F to $63 yellow door: $5F to $66 door: $60 to $61 cyan door: $60 to $64 yellow door: $60 to $66 door: $61 to $65 door: $62 to $63 green door: $62 to $6A door: $63 to $64 yellow door: $64 to $65 clock (the knight only): $67 to $68 bookcase (the wizard only): $69 to $6A Room $1B: square hall, floor -11B▲1A Room $1C: staircase, side-on, floor -11C▼1D Room $56: square hall, floor -156 Room $57: square hall, floor -157 Room $58: square hall, floor -158 Room $59: square hall, floor -159 Room $5A: square hall, floor -15A Room $5B: square hall, floor -15B Room $5C: square hall, floor -15C Room $5D: square hall, floor -15D Room $5E: square hall, floor -15E Room $5F: square hall, floor -15F Room $60: square hall, floor -160 Room $61: square hall, floor -161▼4B Room $62: square hall, floor -162 Room $63: square hall, floor -163 Room $64: square hall, floor -164 Room $65: square hall, floor -165 Room $66: square hall, floor -166 Room $67: square hall, floor -167 Room $68: square hall, floor -168 Room $69: square hall, floor -169 Room $6A: square hall, floor -16A Room $72: staircase, head-on, floor -172▼35▲71 Room $66: the yellow keyY Room $64: a quill ($84): the humpback takes it if it is in his room Room $1B: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $57: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $58: 1 piece of food ($56): each adds 64 to the life force, up to 240 Room $5B: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $5E: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $65: 1 piece of food ($54): each adds 64 to the life force, up to 240 Room $66: 2 pieces of food ($55, $56): each adds 64 to the life force, up to 2402 Room $67: 1 piece of food ($50): each adds 64 to the life force, up to 240 Room $68: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $69: 3 pieces of food ($52, $54, $54): each adds 64 to the life force, up to 2403 Room $6A: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $56: the humpback: takes any of the eight other collectables lying in his room, for good; 16 a pass in contactHu Room $61: a trapdoor, down to room $4BT

Floor -2: the caverns – 46 rooms

cave door: $1D to $43 cave door: $30 to $31 cave door: $30 to $54 cave door: $30 to $74 cave door: $31 to $32 cave door: $32 to $33 cave door: $33 to $34 cave door: $33 to $36 cave door: $34 to $35 clock (the knight only): $35 to $8F cave door: $36 to $37 cave door: $37 to $38 cave door: $38 to $39 green cave door: $38 to $3A barrel (the serf only): $38 to $4B cave door: $39 to $3B cave door: $3A to $3B cave door: $3A to $94 green cave door: $3B to $3C cave door: $3B to $3D cave door: $3C to $3E cave door: $3D to $3E cyan cave door: $3D to $3F bookcase (the wizard only): $3D to $49 bookcase (the wizard only): $3E to $41 cave door: $3F to $40 cave door: $40 to $41 cave door: $40 to $42 cave door: $40 to $8F cave door: $42 to $43 cave door: $43 to $44 cave door: $43 to $46 red cave door: $44 to $45 barrel (the serf only): $45 to $53 cave door: $46 to $47 cave door: $46 to $51 red cave door: $47 to $48 cave door: $48 to $49 cyan cave door: $48 to $4A cave door: $48 to $4D cave door: $4A to $4B cave door: $4B to $4C cave door: $4C to $55 barrel (the serf only): $4C to $4E red cave door: $4D to $4E cave door: $4E to $4F cave door: $4F to $50 cave door: $50 to $51 green cave door: $50 to $52 cave door: $52 to $53 cave door: $54 to $55 cave door: $54 to $90 cave door: $90 to $91 cave door: $91 to $92 cave door: $92 to $93 cave door: $93 to $94 Room $1D: cave, floor -21D▲1C Room $30: cave, floor -230 Room $31: cavern, tall, floor -231 Room $32: cavern, tall, floor -232 Room $33: cave, floor -233 Room $34: cavern, tall, floor -234 Room $35: cave, floor -235▲72 Room $36: cavern, wide, floor -236 Room $37: cavern, wide, floor -237 Room $38: cave, floor -238 Room $39: cave, floor -239 Room $3A: cave, floor -23A Room $3B: cave, floor -23B Room $3C: cave, floor -23C Room $3D: cave, floor -23D Room $3E: cave, floor -23E Room $3F: cavern, wide, floor -23F Room $40: cave, floor -240 Room $41: cave, floor -241 Room $42: cavern, tall, floor -242 Room $43: cave, floor -243 Room $44: cavern, wide, floor -244 Room $45: cave, floor -245 Room $46: cave, floor -246 Room $47: cavern, wide, floor -247 Room $48: cave, floor -248 Room $49: cavern, tall, floor -249 Room $4A: cavern, wide, floor -24A Room $4B: cave, floor -24B Room $4C: cave, floor -24C Room $4D: cavern, tall, floor -24D Room $4E: cave, floor -24E Room $4F: cavern, wide, floor -24F Room $50: cave, floor -250 Room $51: cavern, tall, floor -251 Room $52: cavern, wide, floor -252 Room $53: cave, floor -253 Room $54: cave, floor -254 Room $55: cave, floor -255 Room $74: cave, floor -274 Room $8F: cave, floor -28F Room $90: cave, floor -290 Room $91: cave, floor -291 Room $92: cave, floor -292 Room $93: cave, floor -293 Room $94: cave, floor -294 Room $91: the cyan keyC Room $30: the spanner ($8B): carried, it kills Frankenstein's monster Room $3B: a bottle ($82): the humpback takes it if it is in his room Room $48: a coin ($83): the humpback takes it if it is in his room Room $49: a skull ($89): the humpback takes it if it is in his room Room $1D: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $33: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $35: 3 pieces of food ($52, $54, $55): each adds 64 to the life force, up to 2403 Room $37: 1 piece of food ($56): each adds 64 to the life force, up to 240 Room $39: 1 piece of food ($56): each adds 64 to the life force, up to 240 Room $3A: 2 pieces of food ($51, $52): each adds 64 to the life force, up to 2402 Room $3C: 1 piece of food ($56): each adds 64 to the life force, up to 240 Room $3E: 1 piece of food ($52): each adds 64 to the life force, up to 240 Room $41: 2 pieces of food ($50, $51): each adds 64 to the life force, up to 2402 Room $45: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $46: 1 piece of food ($51): each adds 64 to the life force, up to 240 Room $49: 1 piece of food ($57): each adds 64 to the life force, up to 240 Room $4B: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $4C: 1 piece of food ($54): each adds 64 to the life force, up to 240 Room $4E: 2 pieces of food ($56, $57): each adds 64 to the life force, up to 2402 Room $4F: 1 piece of food ($55): each adds 64 to the life force, up to 240 Room $53: 2 pieces of food ($54, $55): each adds 64 to the life force, up to 2402 Room $74: 1 piece of food ($53): each adds 64 to the life force, up to 240 Room $43: the devil: hunts, and nothing in the code stops him; 8 a pass in contactDe Room $55: Frankenstein's monster: hunts; touched with the spanner carried he dies, for 1000 points; otherwise 8 a pass in contactFr Room $38: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $3B: 2 mushrooms: standing on one costs 1 of the life force a pass, and a life when that runs out2 Room $40: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $43: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $45: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $50: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $53: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $54: a mushroom: standing on one costs 1 of the life force a pass, and a life when that runs out Room $74: 4 mushrooms: standing on one costs 1 of the life force a pass, and a life when that runs out4 Room $8F: 3 mushrooms: standing on one costs 1 of the life force a pass, and a life when that runs out3

Not reached by any door: $95.