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6A1E: Room 7
ROOM7 6A1E DEFB $41,$00 Length: 65 bytes
6A20 DEFB $10 Colour: black on red
6A21 DEFB $E1,$1F Part 31 (PART31), keeping the points
6A23 DEFB $E0,$11 Part 17 (PART17)
6A25 DEFB $17,$63 Point: row 23, column 99
6A27 DEFB $C0,$14,$FF Second point: row 20, column 255
6A2A DEFB $1E,$E1 Point: row 30, column 225
6A2C DEFB $35,$B9 Point: row 53, column 185
6A2E DEFB $2C,$98 Point: row 44, column 152
6A30 DEFB $1A,$80 Point: row 26, column 128
6A32 DEFB $C0,$71,$A7 Second point: row 113, column 167
6A35 DEFB $A0,$A5 Point: row 160, column 165
6A37 DEFB $BF,$A8 Point: row 191, column 168
6A39 DEFB $E0,$25 Part 37 (PART37)
6A3B DEFB $C8 Mode bit 5 off
6A3C DEFB $41,$00 Point: row 65, column 0
6A3E DEFB $E1,$1E Part 30 (PART30), keeping the points
6A40 DEFB $3A,$03 Point: row 58, column 3
6A42 DEFB $E0,$25 Part 37 (PART37)
6A44 DEFB $19,$7F Point: row 25, column 127
6A46 DEFB $C8 Mode bit 5 off
6A47 DEFB $71,$A8 Point: row 113, column 168
6A49 DEFB $E0,$25 Part 37 (PART37)
6A4B DEFB $E2 Keep a clean copy of the screen
6A4C DEFB $C8 Mode bit 5 off
6A4D DEFB $BF,$FF Point: row 191, column 255
6A4F DEFB $E9 Fill with texture 3 (TEXTURE3)
6A50 DEFB $32,$FF Point: row 50, column 255
6A52 DEFB $EF Fill with texture 9 (TEXTURE9)
6A53 DEFB $00,$FF Point: row 0, column 255
6A55 DEFB $E9 Fill with texture 3 (TEXTURE3)
6A56 DEFB $E4,$04 Objects follow
6A58 DEFB $E6 Patch 1
6A59 DEFB $0B,$00,$02,$82,$06 Object: type 11; +12 value 0, along 2, top 130, across 6
6A5E DEFB $E5 End
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