Prev: AB1F Up: Map Next: AB53
AB3A: Timer 8: stung in the forest
A player still at location 2 or 3, the forest road or the forest, sees the eyes, is stung by something dropping from above, and dies.
EYES_STING AB3A LD A,(PLAYER_WHERE) Not at location 2 or 3? Nothing happens
AB3D CP $02
AB3F JR Z,EYES_STING_0
AB41 CP $03
AB43 RET NZ
EYES_STING_0 AB44 LD HL,MSG_SEE_SOME_PALE_BULBOUS "you see some pale bulbous eyes staring at you."
AB47 CALL RUN_MESSAGE_HL
This entry point is used by the routine at EYES_WARNING.
STUNG_DEAD AB4A LD HL,MSG_SOME_THIN_G_DROP "some thing drops from above and stings.", and dead
AB4D CALL RUN_MESSAGE_HL
AB50 JP PLAYER_DIES
Prev: AB1F Up: Map Next: AB53