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Routines |
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"you see some pale bulbous eyes staring at you." Then, unless the player is where FOREST_ENTRY says or at the other of the forest road and the forest (locations 2 and 3), something drops and stings, fatally, as in EYES_STING. FOREST_ENTRY is the forest location IN_THE_FOREST noted on arrival, so the player is safe only while still in the forest: stepping out of it during the warning turns is death, and so is staying until the timer runs out. Tried in the simulator: from the other forest road (46), east and straight back west was fatal on arriving; east, east, east to the waterfall was fatal at the waterfall; walking back and forth between 2 and 3 kept the player alive, and waiting there killed on the third WAIT.
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| EYES_WARNING | AB1F | LD HL,MSG_SEE_SOME_PALE_BULBOUS | "you see some pale bulbous eyes staring at you." | |
| AB22 | CALL RUN_MESSAGE_HL | |||
| AB25 | LD A,(PLAYER_WHERE) | At FOREST_ENTRY's location: safe | ||
| AB28 | LD C,A | |||
| AB29 | LD HL,FOREST_ENTRY | |||
| AB2C | CP (HL) | |||
| AB2D | RET Z | |||
| AB2E | LD B,(HL) | A = 2, or 3 if FOREST_ENTRY is 2: safe there too | ||
| AB2F | LD A,$02 | |||
| AB31 | CP B | |||
| AB32 | JR NZ,EYES_WARNING_0 | |||
| AB34 | LD A,$03 | |||
| EYES_WARNING_0 | AB36 | CP C | ||
| AB37 | RET Z | |||
| AB38 | JR STUNG_DEAD | Anywhere else: stung | ||
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