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AB1F: Timer 8's warning: pale eyes in the forest
"you see some pale bulbous eyes staring at you." Then, unless the player is where FOREST_ENTRY says or at the other of the forest road and the forest (locations 2 and 3), something drops and stings, fatally, as in EYES_STING. FOREST_ENTRY is the forest location IN_THE_FOREST noted on arrival, so the player is safe only while still in the forest: stepping out of it during the warning turns is death, and so is staying until the timer runs out. Tried in the simulator: from the other forest road (46), east and straight back west was fatal on arriving; east, east, east to the waterfall was fatal at the waterfall; walking back and forth between 2 and 3 kept the player alive, and waiting there killed on the third WAIT.
EYES_WARNING AB1F LD HL,MSG_SEE_SOME_PALE_BULBOUS "you see some pale bulbous eyes staring at you."
AB22 CALL RUN_MESSAGE_HL
AB25 LD A,(PLAYER_WHERE) At FOREST_ENTRY's location: safe
AB28 LD C,A
AB29 LD HL,FOREST_ENTRY
AB2C CP (HL)
AB2D RET Z
AB2E LD B,(HL) A = 2, or 3 if FOREST_ENTRY is 2: safe there too
AB2F LD A,$02
AB31 CP B
AB32 JR NZ,EYES_WARNING_0
AB34 LD A,$03
EYES_WARNING_0 AB36 CP C
AB37 RET Z
AB38 JR STUNG_DEAD Anywhere else: stung
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