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8D80: Sabreman's head and shoulders, view B, frame 2
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Types $29, $2D.
spr_047 8D80 DEFB $03,$19
8D82 DEFB $03,$00,$00,$00,$00,$00
8D88 DEFB $07,$03
8D8A DEFB $80,$00,$00,$00,$0F,$07,$80,$00
8D92 DEFB $00,$00,$0F,$07,$80,$00,$00,$00
8D9A DEFB $1F,$0E,$38,$00,$04,$00,$1F,$0E
8DA2 DEFB $FF,$38,$0E,$04,$3F,$18,$FF,$FF
8DAA DEFB $9F,$0E,$3F,$17,$FF,$7F,$FE,$1C
8DB2 DEFB $1F,$0F,$FF,$7E,$FC,$E8,$1F,$0F
8DBA DEFB $FF,$FE,$F8,$E0,$0F,$07,$FF,$FF
8DC2 DEFB $E0,$C0,$07,$03,$FF,$F1,$E0,$C0
8DCA DEFB $0F,$05,$FF,$C0,$C0,$80,$1F,$08
8DD2 DEFB $FF,$46,$E0,$40,$1F,$08,$FF,$06
8DDA DEFB $F0,$20,$0F,$04,$FF,$15,$F8,$10
8DE2 DEFB $07,$02,$FF,$1B,$FC,$08,$0F,$05
8DEA DEFB $FF,$80,$FC,$08,$0F,$06,$FF,$60
8DF2 DEFB $F8,$30,$07,$02,$FF,$9F,$F0,$C0
8DFA DEFB $07,$02,$FF,$E0,$C0,$00,$03,$01
8E02 DEFB $FF,$77,$80,$00,$01,$00,$FF,$AE
8E0A DEFB $00,$00,$00,$00,$FE,$58,$00,$00
8E12 DEFB $00,$00,$78,$00,$00,$00
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