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922E: Legs, view A, frame 1
The sprite, the way round it was drawn
Sabreman's legs by day, and the legs of the guards and the wizard (types $90 to $9D). A walk plays frames 1 2 3 4 3 2: animate_human_legs steps the low three bits of the type round 0 to 5. View A is the types with bit 3 clear, view B those with it set. Types $10, $90.
spr_055 922E DEFB $03,$10
9230 DEFB $00,$00,$00,$00,$00,$00
9236 DEFB $00,$00,$00,$00,$00,$00
923C DEFB $00,$00,$00,$00,$00,$00
9242 DEFB $00,$00,$00,$00,$E0,$00
9248 DEFB $00,$00,$03,$00,$F0,$E0
924E DEFB $06,$00,$0F,$03,$F0,$E0
9254 DEFB $3F,$06,$1F,$0F,$F0,$E0
925A DEFB $7F,$3F,$9F,$0E,$F0,$00
9260 DEFB $FF,$7F,$9F,$0D,$E0,$C0
9266 DEFB $FF,$78,$3F,$01,$C0,$80
926C DEFB $7F,$36,$7B,$30,$80,$00
9272 DEFB $3F,$06,$FF,$7B,$E0,$80
9278 DEFB $0F,$06,$FF,$FD,$F0,$F0
927E DEFB $0F,$05,$FF,$FE,$F0,$E0
9284 DEFB $07,$03,$FF,$FE,$E0,$C0
928A DEFB $03,$00,$FF,$FF,$E0,$C0
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