Prev: 9418 Up: Map Next: 94DC
947A: Legs, view B, frame 3
The sprite, the way round it was drawn
Sabreman's legs by day, and the legs of the guards and the wizard (types $90 to $9D). A walk plays frames 1 2 3 4 3 2: animate_human_legs steps the low three bits of the type round 0 to 5. View A is the types with bit 3 clear, view B those with it set. Types $1A, $1C, $9A, $9C.
spr_061 947A DEFB $03,$10
947C DEFB $00,$00,$00,$00,$00,$00
9482 DEFB $00,$00,$00,$00,$00,$00
9488 DEFB $00,$00,$30,$00,$00,$00
948E DEFB $00,$00,$F8,$30,$00,$00
9494 DEFB $03,$00,$FF,$F8,$80,$00
949A DEFB $07,$03,$FF,$8B,$C0,$80
94A0 DEFB $07,$03,$FF,$C7,$C0,$80
94A6 DEFB $07,$02,$FF,$3D,$C0,$80
94AC DEFB $03,$01,$FF,$B8,$80,$00
94B2 DEFB $03,$01,$FE,$84,$00,$00
94B8 DEFB $01,$00,$FE,$30,$00,$00
94BE DEFB $03,$01,$FF,$F6,$00,$00
94C4 DEFB $07,$03,$FF,$F6,$00,$00
94CA DEFB $07,$03,$FF,$F7,$80,$00
94D0 DEFB $07,$03,$FF,$F7,$80,$00
94D6 DEFB $03,$01,$FF,$FF,$80,$00
Prev: 9418 Up: Map Next: 94DC