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94DC: Legs, view B, frame 4
The sprite, the way round it was drawn
Sabreman's legs by day, and the legs of the guards and the wizard (types $90 to $9D). A walk plays frames 1 2 3 4 3 2: animate_human_legs steps the low three bits of the type round 0 to 5. View A is the types with bit 3 clear, view B those with it set. Types $1B, $9B.
spr_062 94DC DEFB $03,$10
94DE DEFB $00,$00,$06,$00,$00,$00
94E4 DEFB $00,$00,$1F,$06,$00,$00
94EA DEFB $00,$00,$7F,$1F,$80,$00
94F0 DEFB $00,$00,$FF,$7F,$80,$00
94F6 DEFB $01,$00,$FF,$FE,$00,$00
94FC DEFB $01,$00,$FE,$E0,$00,$00
9502 DEFB $00,$00,$F8,$50,$00,$00
9508 DEFB $03,$00,$FC,$B8,$00,$00
950E DEFB $07,$03,$FC,$D8,$00,$00
9514 DEFB $07,$03,$FE,$0C,$00,$00
951A DEFB $07,$02,$FC,$F0,$00,$00
9520 DEFB $03,$01,$FE,$FC,$00,$00
9526 DEFB $03,$01,$FF,$FA,$00,$00
952C DEFB $07,$03,$FF,$FA,$00,$00
9532 DEFB $07,$03,$FF,$F7,$80,$00
9538 DEFB $07,$03,$FF,$FF,$80,$00
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