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C692: Mark an object to be wiped and redrawn
Sets bit 5 of +$07 (erase the old image) and bit 4 (draw the new one), then goes on to set_draw_objs_overlapped to mark whatever the object overlaps on the screen for redrawing too. Nearly every moving object's handler ends here.
Input
IX the object's record
set_wipe_and_draw_flags C692 LD A,(IX+$07)
C695 OR $30
C697 LD (IX+$07),A
C69A JP set_draw_objs_overlapped
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