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BEFE: Player appearing, frames 120 to 126
When the player enters a room (or comes back after losing a life) both of the player's records start as type 120 with their real type saved at +$10 (see exit_screen and lose_life). This handler steps the type on by one every other frame, with a sound whose pitch follows the frame, and upd_127 finishes the effect.
upd_120_to_126 BEFE CALL adj_m4_m12 sprite drawing offset for this kind of object
BF01 LD A,($5BA2) only on alternate frames of the counter at $5BA2
BF04 CPL
BF05 AND $01
BF07 RET NZ
BF08 INC (IX+$00) next frame of the effect, a sound, and redraw
BF0B CALL sound_materialise
BF0E JP set_wipe_and_draw_flags
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