Ant Attack
Data
Page
Byte
Address
Label
Description
92
0
5C00
SYSTEM_VARIABLES
System variables
92
182
5CB6
CHANNELS
Channel information
92
203
5CCB
LINE10
BASIC line 10
93
80
5D50
LINE20
BASIC line 20
93
139
5D8B
LINE60
BASIC line 60
93
237
5DED
LINE70
BASIC line 70
94
73
5E49
LINE90
BASIC line 90
94
196
5EC4
LINE95
BASIC line 95
95
3
5F03
LINE99
BASIC line 99
95
17
5F11
LINE100
BASIC line 100
95
95
5F5F
LINE105
BASIC line 105
95
102
5F66
LINE110
BASIC line 110
95
238
5FEE
LINE120
BASIC line 120
96
120
6078
LINE130
BASIC line 130
97
1
6101
LINE140
BASIC line 140
97
144
6190
LINE150
BASIC line 150
98
30
621E
LINE160
BASIC line 160
98
172
62AC
LINE170
BASIC line 170
99
58
633A
LINE180
BASIC line 180
99
200
63C8
LINE190
BASIC line 190
100
14
640E
LINE200
BASIC line 200
100
75
644B
LINE205
BASIC line 205
100
82
6452
LINE210
BASIC line 210
100
203
64CB
LINE220
BASIC line 220
101
45
652D
LINE230
BASIC line 230
101
51
6533
LINE300
BASIC line 300
101
162
65A2
LINE302
BASIC line 302
101
217
65D9
LINE305
BASIC line 305
102
48
6630
LINE310
BASIC line 310
102
177
66B1
LINE320
BASIC line 320
102
237
66ED
LINE330
BASIC line 330
103
43
672B
LINE350
BASIC line 350
103
86
6756
LINE400
BASIC line 400
103
225
67E1
LINE600
BASIC line 600
103
241
67F1
LINE610
BASIC line 610
104
88
6858
LINE620
BASIC line 620
104
174
68AE
LINE630
BASIC line 630
104
189
68BD
LINE700
BASIC line 700
105
32
6920
LINE710
BASIC line 710
105
50
6932
LINE720
BASIC line 720
105
131
6983
LINE750
BASIC line 750
105
181
69B5
LINE800
BASIC line 800
106
35
6A23
LINE850
BASIC line 850
106
93
6A5D
LINE860
BASIC line 860
106
135
6A87
LINE870
BASIC line 870
106
141
6A8D
LINE900
BASIC line 900
107
21
6B15
LINE910
BASIC line 910
107
228
6BE4
LINE920
BASIC line 920
108
11
6C0B
LINE930
BASIC line 930
108
51
6C33
LINE950
BASIC line 950
108
86
6C56
LINE960
BASIC line 960
108
203
6CCB
LINE1000
BASIC line 1000
109
195
6DC3
LINE1001
BASIC line 1001
109
228
6DE4
LINE1010
BASIC line 1010
110
55
6E37
LINE1011
BASIC line 1011
110
172
6EAC
LINE1020
BASIC line 1020
111
7
6F07
LINE1021
BASIC line 1021
111
124
6F7C
LINE1030
BASIC line 1030
111
215
6FD7
LINE1031
BASIC line 1031
112
76
704C
LINE1040
BASIC line 1040
112
168
70A8
LINE1041
BASIC line 1041
113
29
711D
LINE1050
BASIC line 1050
113
133
7185
LINE1051
BASIC line 1051
113
251
71FB
LINE1060
BASIC line 1060
114
83
7253
LINE1061
BASIC line 1061
114
200
72C8
LINE1070
BASIC line 1070
115
39
7327
LINE1071
BASIC line 1071
115
156
739C
LINE1080
BASIC line 1080
115
252
73FC
LINE1081
BASIC line 1081
116
113
7471
LINE1090
BASIC line 1090
116
250
74FA
LINE1091
BASIC line 1091
117
111
756F
LINE2000
BASIC line 2000
118
22
7616
LINE2500
BASIC line 2500
118
161
76A1
LINE2600
BASIC line 2600
118
233
76E9
LINE3000
BASIC line 3000
119
124
777C
LINE3010
BASIC line 3010
119
130
7782
LINE3100
BASIC line 3100
119
218
77DA
LINE3110
BASIC line 3110
120
177
78B1
LINE3120
BASIC line 3120
121
31
791F
LINE3200
BASIC line 3200
121
231
79E7
LINE3210
BASIC line 3210
122
140
7A8C
LINE3220
BASIC line 3220
122
190
7ABE
LINE3500
BASIC line 3500
122
248
7AF8
LINE3510
BASIC line 3510
123
75
7B4B
LINE3600
BASIC line 3600
123
126
7B7E
LINE3610
BASIC line 3610
124
7
7C07
LINE3620
BASIC line 3620
124
123
7C7B
LINE3630
BASIC line 3630
125
88
7D58
LINE3700
BASIC line 3700
125
218
7DDA
BASIC_VARIABLES
BASIC variables and workspace
128
52
8034
PLAY_PAD
Signature
128
255
80FF
MOVE_ANTS_PAD
Unused
129
47
812F
COPY_TO_SCREEN_PAD
Unused
129
74
814A
PLANE_TO_BUFFER_PAD
Unused
129
121
8179
CLEAR_PLANES_PAD
Unused
129
164
81A4
MARK_PLANE_PAD
Unused
129
244
81F4
PRINT_COUNTERS_PAD
Unused
130
185
82B9
COPY_POSITION_PAD
Unused
130
210
82D2
MOVE_PLAYER_PAD
Unused
130
237
82ED
BLAST_FRAME_PAD
Unused
131
88
8358
CLEAR_BUFFER_ROWS_PAD
Unused
131
121
8379
RANDOM_PAD
Unused
131
155
839B
READ_MAP_CELL_PAD
Unused
131
200
83C8
GATHER_VIEW_PAD
Unused
131
245
83F5
MOVE_GRENADE_PAD
Unused
132
72
8448
READ_VIEW_KEYS_PAD
Unused
132
151
8497
SCROLL_VIEW_PAD
Unused
132
200
84C8
DRAW_VIEW_PAD
Unused
132
250
84FA
SHARE_CELL_PAD
Unused
133
65
8541
DRAW_HERE_PAD
Unused
133
97
8561
NEXT_SPRITE_PAD
Unused
133
194
85C2
SORT_SPRITES_PAD
Unused
133
247
85F7
SPRITE_DISTANCES_PAD
Unused
133
254
85FE
OFF_VIEW_PAD
Unused
134
159
869F
GATHER_VIEW0_PAD
Unused
134
191
86BF
GATHER_VIEW1_PAD
Unused
134
223
86DF
GATHER_VIEW2_PAD
Unused
134
255
86FF
GATHER_VIEW3_PAD
Unused
135
245
87F5
SCANNER_PAD
Unused
136
87
8857
MOVE_OBJECT_PAD
Unused
136
127
887F
LANDED_PAD
Unused
136
157
889D
FALL_PAD
Unused
136
167
88A7
BITTEN_PAD
Unused
136
185
88B9
STUNNED_PAD
Unused
136
223
88DF
RISE_PAD
Unused
136
245
88F5
STEP_UP_PAD
Unused
137
20
8914
STEP_PAD
Unused
137
59
893B
TEST_MAP_BIT_PAD
Unused
137
89
8959
TOGGLE_MAP_BIT_PAD
Unused
137
124
897C
TEST_BELOW_PAD
Unused
137
201
89C9
CHOOSE_FRAME_PAD
Unused
137
252
89FC
MOVE_OR_RESPAWN_PAD
Unused
138
92
8A5C
MOVE_ANT_PAD
Unused
138
118
8A76
ANT_TURN_PAD
Unused
138
252
8AFC
FOLLOW_PLAYER_PAD
Unused
139
70
8B46
FILL_PLAY_ATTRIBUTES_PAD
Unused
139
96
8B60
UNUSED_SCRIPT
An unused script
139
177
8BB1
TONES
Note table
139
255
8BFF
PARALYSE_ANT_PAD
Unused
141
148
8D94
THROW_GRENADE_PAD
Unused
141
204
8DCC
GRENADE_BLAST_PAD
Unused
141
253
8DFD
COUNT_DOWN_TIME_PAD
Unused
142
11
8E0B
PLAY_SCRIPT_PAD
Unused
142
156
8E9C
GAME_FRAME_PAD
Unused
142
198
8EC6
CHECK_RESCUED_PAD
Unused
142
250
8EFA
FINAL_SCRIPT_PAD
Unused
143
122
8F7A
HANDLE_EVENTS_PAD
Unused
143
204
8FCC
MOVE_RESCUEE_PAD
Unused
143
244
8FF4
GRENADE_SOUNDS_PAD
Unused
144
0
9000
SCRIPTS
Scripts
144
1
9001
SCRIPT1
Script 1: NASTY FALL !
144
25
9019
SCRIPT2
Script 2: "HELP! I FELL!"
144
53
9035
SCRIPT3
Script 3: GOOD SHOT!
144
91
905B
SCRIPT4
Script 4: a sound
144
99
9063
SCRIPT5
Script 5: a sound
144
102
9066
SCRIPT6
Script 6: SILLY! YOU BLEW / YOURSELF UP !
144
148
9094
SCRIPT7
Script 7: BITTEN!
144
169
90A9
SCRIPT8
Script 8: a sound
144
176
90B0
SCRIPT9
Script 9: " HOW COULD YOU ? / AFTER ALL WE'VE / BEEN THROUGH ?"
144
248
90F8
SCRIPT10
Script 10: "THEY GOT ME"
145
18
9112
SCRIPT11
Script 11: a sound
145
25
9119
SCRIPT12
Script 12: "MY HERO!" / "TAKE ME AWAY / FROM ALL THIS !"
145
97
9161
SCRIPT13
Script 13: CONGRATULATIONS !
145
179
91B3
SCRIPT14
Script 14: EATEN ALIVE
145
203
91CB
SCRIPT15
Script 15: IVE BEEN EATEN ALIVE
145
236
91EC
SCRIPT16
Script 16: PARALYSED AN ANT !
146
16
9210
SCRIPT17
Script 17: YOU ARE A REAL / AT LAST YOUR MISSION IS OVER! / YOUR NEW FRIENDS WISH TO / THANK YOU FOR SAVING THEIR / LIVES.
147
186
93BA
SCRIPT17_PAD
Unused
151
18
9712
LOADED_PAD
Unused
151
187
97BB
RESTART_BASIC_PAD
Unused
152
0
9800
INTERRUPT_VECTORS
Interrupt vector table
153
2
9902
INTERRUPT_VECTORS_PAD
Unused
154
0
9A00
SPRITES
Sprites: the grenade and the girl
154
64
9A40
FRAME69
Sprite frame $69: grenade's own frames
154
128
9A80
FRAME6A
Sprite frame $6A: grenade's own frames
154
192
9AC0
FRAME6B
Sprite frame $6B: grenade's own frames
155
0
9B00
FRAME6C
Sprite frame $6C: girl, standing, facing 0
155
64
9B40
FRAME6D
Sprite frame $6D: girl, standing, facing 1
155
128
9B80
FRAME6E
Sprite frame $6E: girl, standing, facing 2
155
192
9BC0
FRAME6F
Sprite frame $6F: girl, standing, facing 3
156
0
9C00
FRAME70
Sprite frame $70: girl, walking, facing 0
156
64
9C40
FRAME71
Sprite frame $71: girl, walking, facing 1
156
128
9C80
FRAME72
Sprite frame $72: girl, walking, facing 2
156
192
9CC0
FRAME73
Sprite frame $73: girl, walking, facing 3
157
0
9D00
FRAME74
Sprite frame $74: girl, arms out: stunned, or throwing, facing 0
157
64
9D40
FRAME75
Sprite frame $75: girl, arms out: stunned, or throwing, facing 1
157
128
9D80
FRAME76
Sprite frame $76: girl, arms out: stunned, or throwing, facing 2
157
192
9DC0
FRAME77
Sprite frame $77: girl, arms out: stunned, or throwing, facing 3
158
0
9E00
FRAME78
Sprite frame $78: girl, lying down: stunned for longer, facing 0
158
64
9E40
FRAME79
Sprite frame $79: girl, lying down: stunned for longer, facing 1
158
128
9E80
FRAME7A
Sprite frame $7A: girl, lying down: stunned for longer, facing 2
158
192
9EC0
FRAME7B
Sprite frame $7B: girl, lying down: stunned for longer, facing 3
159
0
9F00
FRAME7C
Sprite frame $7C: girl, arms up: falling, facing 0
159
64
9F40
FRAME7D
Sprite frame $7D: girl, arms up: falling, facing 1
159
128
9F80
FRAME7E
Sprite frame $7E: girl, arms up: falling, facing 2
159
192
9FC0
FRAME7F
Sprite frame $7F: girl, arms up: falling, facing 3
160
0
A000
RENDER_BUFFER
Render buffer
177
128
B180
VIEW_CELLS
The cells in view
180
32
B420
VIEW_ORIGIN
Game variables
180
80
B450
SPRITE_LIST
Sprite list
180
128
B480
PLAYER
Objects
181
0
B500
PLANES
Planes
183
0
B700
MORE_SPRITES
Sprites: the boy, the grenade in flight, and the ants
183
64
B740
FRAMEDD
Sprite frame $DD: boy, standing, facing 1
183
128
B780
FRAMEDE
Sprite frame $DE: boy, standing, facing 2
183
192
B7C0
FRAMEDF
Sprite frame $DF: boy, standing, facing 3
184
0
B800
FRAMEE0
Sprite frame $E0: boy, walking, facing 0
184
64
B840
FRAMEE1
Sprite frame $E1: boy, walking, facing 1
184
128
B880
FRAMEE2
Sprite frame $E2: boy, walking, facing 2
184
192
B8C0
FRAMEE3
Sprite frame $E3: boy, walking, facing 3
185
0
B900
FRAMEE4
Sprite frame $E4: boy, arms out: stunned, or throwing, facing 0
185
64
B940
FRAMEE5
Sprite frame $E5: boy, arms out: stunned, or throwing, facing 1
185
128
B980
FRAMEE6
Sprite frame $E6: boy, arms out: stunned, or throwing, facing 2
185
192
B9C0
FRAMEE7
Sprite frame $E7: boy, arms out: stunned, or throwing, facing 3
186
0
BA00
FRAMEE8
Sprite frame $E8: boy, lying down: stunned for longer, facing 0
186
64
BA40
FRAMEE9
Sprite frame $E9: boy, lying down: stunned for longer, facing 1
186
128
BA80
FRAMEEA
Sprite frame $EA: boy, lying down: stunned for longer, facing 2
186
192
BAC0
FRAMEEB
Sprite frame $EB: boy, lying down: stunned for longer, facing 3
187
0
BB00
FRAMEEC
Sprite frame $EC: boy, arms up: falling, facing 0
187
64
BB40
FRAMEED
Sprite frame $ED: boy, arms up: falling, facing 1
187
128
BB80
FRAMEEE
Sprite frame $EE: boy, arms up: falling, facing 2
187
192
BBC0
FRAMEEF
Sprite frame $EF: boy, arms up: falling, facing 3
188
0
BC00
FRAMEF0
Sprite frame $F0: four frames nothing draws
188
64
BC40
FRAMEF1
Sprite frame $F1: four frames nothing draws
188
128
BC80
FRAMEF2
Sprite frame $F2: four frames nothing draws
188
192
BCC0
FRAMEF3
Sprite frame $F3: four frames nothing draws
189
0
BD00
FRAMEF4
Sprite frame $F4: grenade
189
64
BD40
FRAMEF5
Sprite frame $F5: grenade
189
128
BD80
FRAMEF6
Sprite frame $F6: grenade
189
192
BDC0
FRAMEF7
Sprite frame $F7: grenade
190
0
BE00
FRAMEF8
Sprite frame $F8: ants, walking, one foot, facing 0
190
64
BE40
FRAMEF9
Sprite frame $F9: ants, walking, one foot, facing 1
190
128
BE80
FRAMEFA
Sprite frame $FA: ants, walking, one foot, facing 2
190
192
BEC0
FRAMEFB
Sprite frame $FB: ants, walking, one foot, facing 3
191
0
BF00
FRAMEFC
Sprite frame $FC: ants, walking, the other, facing 0
191
64
BF40
FRAMEFD
Sprite frame $FD: ants, walking, the other, facing 1
191
128
BF80
FRAMEFE
Sprite frame $FE: ants, walking, the other, facing 2
191
192
BFC0
FRAMEFF
Sprite frame $FF: ants, walking, the other, facing 3
192
0
C000
CITY_MAP
The city of Antescher
192
128
C080
CITY_Y81
The city: the row at y=$81
193
0
C100
CITY_Y82
The city: the row at y=$82
193
128
C180
CITY_Y83
The city: the row at y=$83
194
0
C200
CITY_Y84
The city: the row at y=$84
194
128
C280
CITY_Y85
The city: the row at y=$85
195
0
C300
CITY_Y86
The city: the row at y=$86
195
128
C380
CITY_Y87
The city: the row at y=$87
196
0
C400
CITY_Y88
The city: the row at y=$88
196
128
C480
CITY_Y89
The city: the row at y=$89
197
0
C500
CITY_Y8A
The city: the row at y=$8A
197
128
C580
CITY_Y8B
The city: the row at y=$8B
198
0
C600
CITY_Y8C
The city: the row at y=$8C
198
128
C680
CITY_Y8D
The city: the row at y=$8D
199
0
C700
CITY_Y8E
The city: the row at y=$8E
199
128
C780
CITY_Y8F
The city: the row at y=$8F
200
0
C800
CITY_Y90
The city: the row at y=$90
200
128
C880
CITY_Y91
The city: the row at y=$91
201
0
C900
CITY_Y92
The city: the row at y=$92
201
128
C980
CITY_Y93
The city: the row at y=$93
202
0
CA00
CITY_Y94
The city: the row at y=$94
202
128
CA80
CITY_Y95
The city: the row at y=$95
203
0
CB00
CITY_Y96
The city: the row at y=$96
203
128
CB80
CITY_Y97
The city: the row at y=$97
204
0
CC00
CITY_Y98
The city: the row at y=$98
204
128
CC80
CITY_Y99
The city: the row at y=$99
205
0
CD00
CITY_Y9A
The city: the row at y=$9A
205
128
CD80
CITY_Y9B
The city: the row at y=$9B
206
0
CE00
CITY_Y9C
The city: the row at y=$9C
206
128
CE80
CITY_Y9D
The city: the row at y=$9D
207
0
CF00
CITY_Y9E
The city: the row at y=$9E
207
128
CF80
CITY_Y9F
The city: the row at y=$9F
208
0
D000
CITY_YA0
The city: the row at y=$A0
208
128
D080
CITY_YA1
The city: the row at y=$A1
209
0
D100
CITY_YA2
The city: the row at y=$A2
209
128
D180
CITY_YA3
The city: the row at y=$A3
210
0
D200
CITY_YA4
The city: the row at y=$A4
210
128
D280
CITY_YA5
The city: the row at y=$A5
211
0
D300
CITY_YA6
The city: the row at y=$A6
211
128
D380
CITY_YA7
The city: the row at y=$A7
212
0
D400
CITY_YA8
The city: the row at y=$A8
212
128
D480
CITY_YA9
The city: the row at y=$A9
213
0
D500
CITY_YAA
The city: the row at y=$AA
213
128
D580
CITY_YAB
The city: the row at y=$AB
214
0
D600
CITY_YAC
The city: the row at y=$AC
214
128
D680
CITY_YAD
The city: the row at y=$AD
215
0
D700
CITY_YAE
The city: the row at y=$AE
215
128
D780
CITY_YAF
The city: the row at y=$AF
216
0
D800
CITY_YB0
The city: the row at y=$B0
216
128
D880
CITY_YB1
The city: the row at y=$B1
217
0
D900
CITY_YB2
The city: the row at y=$B2
217
128
D980
CITY_YB3
The city: the row at y=$B3
218
0
DA00
CITY_YB4
The city: the row at y=$B4
218
128
DA80
CITY_YB5
The city: the row at y=$B5
219
0
DB00
CITY_YB6
The city: the row at y=$B6
219
128
DB80
CITY_YB7
The city: the row at y=$B7
220
0
DC00
CITY_YB8
The city: the row at y=$B8
220
128
DC80
CITY_YB9
The city: the row at y=$B9
221
0
DD00
CITY_YBA
The city: the row at y=$BA
221
128
DD80
CITY_YBB
The city: the row at y=$BB
222
0
DE00
CITY_YBC
The city: the row at y=$BC
222
128
DE80
CITY_YBD
The city: the row at y=$BD
223
0
DF00
CITY_YBE
The city: the row at y=$BE
223
128
DF80
CITY_YBF
The city: the row at y=$BF
224
0
E000
CITY_YC0
The city: the row at y=$C0
224
128
E080
CITY_YC1
The city: the row at y=$C1
225
0
E100
CITY_YC2
The city: the row at y=$C2
225
128
E180
CITY_YC3
The city: the row at y=$C3
226
0
E200
CITY_YC4
The city: the row at y=$C4
226
128
E280
CITY_YC5
The city: the row at y=$C5
227
0
E300
CITY_YC6
The city: the row at y=$C6
227
128
E380
CITY_YC7
The city: the row at y=$C7
228
0
E400
CITY_YC8
The city: the row at y=$C8
228
128
E480
CITY_YC9
The city: the row at y=$C9
229
0
E500
CITY_YCA
The city: the row at y=$CA
229
128
E580
CITY_YCB
The city: the row at y=$CB
230
0
E600
CITY_YCC
The city: the row at y=$CC
230
128
E680
CITY_YCD
The city: the row at y=$CD
231
0
E700
CITY_YCE
The city: the row at y=$CE
231
128
E780
CITY_YCF
The city: the row at y=$CF
232
0
E800
CITY_YD0
The city: the row at y=$D0
232
128
E880
CITY_YD1
The city: the row at y=$D1
233
0
E900
CITY_YD2
The city: the row at y=$D2
233
128
E980
CITY_YD3
The city: the row at y=$D3
234
0
EA00
CITY_YD4
The city: the row at y=$D4
234
128
EA80
CITY_YD5
The city: the row at y=$D5
235
0
EB00
CITY_YD6
The city: the row at y=$D6
235
128
EB80
CITY_YD7
The city: the row at y=$D7
236
0
EC00
CITY_YD8
The city: the row at y=$D8
236
128
EC80
CITY_YD9
The city: the row at y=$D9
237
0
ED00
CITY_YDA
The city: the row at y=$DA
237
128
ED80
CITY_YDB
The city: the row at y=$DB
238
0
EE00
CITY_YDC
The city: the row at y=$DC
238
128
EE80
CITY_YDD
The city: the row at y=$DD
239
0
EF00
CITY_YDE
The city: the row at y=$DE
239
128
EF80
CITY_YDF
The city: the row at y=$DF
240
0
F000
CITY_YE0
The city: the row at y=$E0
240
128
F080
CITY_YE1
The city: the row at y=$E1
241
0
F100
CITY_YE2
The city: the row at y=$E2
241
128
F180
CITY_YE3
The city: the row at y=$E3
242
0
F200
CITY_YE4
The city: the row at y=$E4
242
128
F280
CITY_YE5
The city: the row at y=$E5
243
0
F300
CITY_YE6
The city: the row at y=$E6
243
128
F380
CITY_YE7
The city: the row at y=$E7
244
0
F400
CITY_YE8
The city: the row at y=$E8
244
128
F480
CITY_YE9
The city: the row at y=$E9
245
0
F500
CITY_YEA
The city: the row at y=$EA
245
128
F580
CITY_YEB
The city: the row at y=$EB
246
0
F600
CITY_YEC
The city: the row at y=$EC
246
128
F680
CITY_YED
The city: the row at y=$ED
247
0
F700
CITY_YEE
The city: the row at y=$EE
247
128
F780
CITY_YEF
The city: the row at y=$EF
248
0
F800
CITY_YF0
The city: the row at y=$F0
248
128
F880
CITY_YF1
The city: the row at y=$F1
249
0
F900
CITY_YF2
The city: the row at y=$F2
249
128
F980
CITY_YF3
The city: the row at y=$F3
250
0
FA00
CITY_YF4
The city: the row at y=$F4
250
128
FA80
CITY_YF5
The city: the row at y=$F5
251
0
FB00
CITY_YF6
The city: the row at y=$F6
251
128
FB80
CITY_YF7
The city: the row at y=$F7
252
0
FC00
CITY_YF8
The city: the row at y=$F8
252
128
FC80
CITY_YF9
The city: the row at y=$F9
253
0
FD00
CITY_YFA
The city: the row at y=$FA
253
128
FD80
CITY_YFB
The city: the row at y=$FB
254
0
FE00
CITY_YFC
The city: the row at y=$FC
254
128
FE80
CITY_YFD
The city: the row at y=$FD
255
0
FF00
CITY_YFE
The city: the row at y=$FE
255
128
FF80
CITY_YFF
The city: the row at y=$FF