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Data |
| Prev: 77CB | Up: Map | Next: 77E3 |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_19 | 77D9 | DEFW DOOR_R19_R00 | A door to room $00 | |
| 77DB | DEFW DOOR_R19_R04 | A door to room $04 | ||
| 77DD | DEFW PUMPKIN_PICTURE_R00_R19 | A wall shield | ||
| 77DF | DEFW A_C_G_SHIELD_R00_R19 | A wall shield | ||
| 77E1 | DEFW $0000 | End of the list | ||
| Prev: 77CB | Up: Map | Next: 77E3 |