![]() |
Data |
| Prev: 76FB | Up: Map | Next: 7717 |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
|
||||
| ROOM_LIST_07 | 770D | DEFW DOOR_R07_R00 | A door to room $00 | |
| 770F | DEFW DOOR_R07_R06 | A door to room $06 | ||
| 7711 | DEFW SUIT_OF_ARMOUR_R05_R07 | A suit of armour | ||
| 7713 | DEFW PUMPKIN_PICTURE_R07_R06 | A pumpkin picture | ||
| 7715 | DEFW $0000 | End of the list | ||
| Prev: 76FB | Up: Map | Next: 7717 |