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Data |
| Prev: 76CD | Up: Map | Next: 76E5 |
![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_03 | 76D7 | DEFW DOOR_R03_R02 | A door to room $02 | |
| 76D9 | DEFW DOOR_R04_R03 | A door to room $04 | ||
| 76DB | DEFW CYAN_DOOR_R6C_R03 | A cyan door to room $6C | ||
| 76DD | DEFW TRAPDOOR_R03_R65 | A trapdoor, falling to room $65 | ||
| 76DF | DEFW TRAPDOOR_R21_R03 | Where the trapdoor in room $21 lands: a rug | ||
| 76E1 | DEFW SUIT_OF_ARMOUR_R01_R03 | A suit of armour | ||
| 76E3 | DEFW $0000 | End of the list | ||
| Prev: 76CD | Up: Map | Next: 76E5 |