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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_04 | 76E5 | DEFW DOOR_R04_R03 | A door to room $03 | |
| 76E7 | DEFW DOOR_R19_R04 | A door to room $19 | ||
| 76E9 | DEFW DOOR_R05_R04 | A door to room $05 | ||
| 76EB | DEFW GHOST_PICTURE_R04_R15 | A ghost picture | ||
| 76ED | DEFW WALL_TROPHY_R04_R14 | A wall trophy | ||
| 76EF | DEFW $0000 | End of the list | ||
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